View topic - New map: Colorado V1



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 Post subject: New map: Colorado V1
PostPosted: 18 May 2012, 17:34 
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Joined: 26 Oct 2007, 15:21
For 14 players:
Image

Image

DL here:

http://springfiles.com/spring/spring-maps/coloradov1


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 Post subject: Re: New map: Colorado V1
PostPosted: 18 May 2012, 17:57 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
oh, that's water! it reminds me of the earlier version of river valley.


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 Post subject: Re: New map: Colorado V1
PostPosted: 18 May 2012, 20:20 
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Joined: 26 Oct 2007, 15:21
I know the white sand doesnt fit with the red rock, but it looks so good.

Some gameplay notes:

Starting mexes are worth 1.7, all other expansion mexes are worth 2.
Grabbing the buttresses with air is always a good start.
Fleas cant pass even the shallowest water.
Map is kbot heavy, though vehicles can go everywhere except the buttress tops.
Even though the map seems porcy, there are many lanes of attack that cant be easily porced up.
The metal and energy in features is very limited.


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 Post subject: Re: New map: Colorado V1
PostPosted: 19 May 2012, 06:00 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Beherith wrote:
I know the white sand doesnt fit with the red rock...


Who gives a shit? It's gorgeous. I want to make love to it.


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 Post subject: Re: New map: Colorado V1
PostPosted: 19 May 2012, 06:02 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
My enthusiasm for this map was just ruined by the fact that it is not ssmf...


Y U NO SSMF???


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 Post subject: Re: New map: Colorado V1
PostPosted: 19 May 2012, 08:44 
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Take a closer look. It IS ssmf. But its toned down on areas that have high detail smf texture so as not to clash too hard with high noise. I wanted to keep unit recognition up (on Sacrifice the ssmf is a bit too strong and makes units hard to identify.


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 Post subject: Re: New map: Colorado V1
PostPosted: 19 May 2012, 09:11 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Yep it is. Very toned down though :-(


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 Post subject: Re: New map: Colorado V1
PostPosted: 19 May 2012, 17:24 
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Joined: 07 Sep 2010, 17:47
:-)


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 Post subject: Re: New map: Colorado V1
PostPosted: 19 May 2012, 17:29 
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I cannot deny inspiration by Green River Confluence :D


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 Post subject: Re: New map: Colorado V1
PostPosted: 19 May 2012, 22:22 

Joined: 17 Sep 2008, 03:36
Location: your imagination
Wow, another great map. I have to say I'm really excited to see you back to doing the much more natural-looking ramps. I think they look a lot better than what SC2 does.

Keep the white/red contrast too, it looks good.


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 Post subject: Re: New map: Colorado V1
PostPosted: 19 May 2012, 22:42 
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
Looking at this image

http://beherith.eat-peet.net/stuff/colorado2.jpg

If I cut the sky out of the picture it looks gorgeous. Otherwise I'm baffled that such a brightly illuminated landscape sits underneath such a dark sky, it's like the landscape is glowing and the water's been filled with white and cyan paint and illuminated by unseen lights.

If you make any adjustments to this map or fix any bugs, ammend the sky! It looks like a beautiful sunny day with a dim evening clouded sky


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 Post subject: Re: New map: Colorado V1
PostPosted: 20 May 2012, 22:53 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
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its not that unusual to have pieces of brightly iluminated landscape (in last sunlight) under a darkening sky at sundown

behe, great work. I was sceptic at first.. and some minor details are still wrong (river side smoothes the forms, mountain cliff shows sharp edges: features) but the overall work.. is breath taking.


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 Post subject: Re: New map: Colorado V1
PostPosted: 21 May 2012, 13:51 
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
nice, this will play well with ZK jumper/spiders


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 Post subject: Re: New map: Colorado V1
PostPosted: 21 May 2012, 14:12 
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
Quote:
its not that unusual to have pieces of brightly iluminated landscape (in last sunlight) under a darkening sky at sundown


In that image the sky is quite light actually, it fits with the landscape better.


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 Post subject: Re: New map: Colorado V1
PostPosted: 24 May 2012, 10:36 
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Joined: 12 Aug 2005, 08:29
Location: CANAYDEEEAH!
/like


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