I know the white sand doesnt fit with the red rock, but it looks so good.
Some gameplay notes:
Starting mexes are worth 1.7, all other expansion mexes are worth 2. Grabbing the buttresses with air is always a good start. Fleas cant pass even the shallowest water. Map is kbot heavy, though vehicles can go everywhere except the buttress tops. Even though the map seems porcy, there are many lanes of attack that cant be easily porced up. The metal and energy in features is very limited.
Take a closer look. It IS ssmf. But its toned down on areas that have high detail smf texture so as not to clash too hard with high noise. I wanted to keep unit recognition up (on Sacrifice the ssmf is a bit too strong and makes units hard to identify.
If I cut the sky out of the picture it looks gorgeous. Otherwise I'm baffled that such a brightly illuminated landscape sits underneath such a dark sky, it's like the landscape is glowing and the water's been filled with white and cyan paint and illuminated by unseen lights.
If you make any adjustments to this map or fix any bugs, ammend the sky! It looks like a beautiful sunny day with a dim evening clouded sky
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