Random wip 2012+
Moderators: MR.D, Moderators
Re: Random wip 2012+
Is it a birdcage? Noo.. Is it a crystal-Meth-dispenser? NOO.
Its the sign, calling for ShaderMan.
Joke aside.. it looks really good. Quite futuristic. I like it.
Its the sign, calling for ShaderMan.
Joke aside.. it looks really good. Quite futuristic. I like it.
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Random wip 2012+
Too busy in my opinion, but maybe with some good color composition it would be easier to make out what is going on. All of that grey makes it hard to understand for me.
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: Random wip 2012+
Demolition Commander
bigger
@Karl
I'd try to remove the 'top floor' triangle with the 'fences', but keep those three 'stadium lights' at the ends, and see what happens.
(When I feel reluctant to delete stuff I worked on, I keep it as backup and maybe use it on some other unit some time.)
I think you don't need extra visual interesting things when you've already did a decent job on the rest.
bigger
@Karl
I'd try to remove the 'top floor' triangle with the 'fences', but keep those three 'stadium lights' at the ends, and see what happens.
(When I feel reluctant to delete stuff I worked on, I keep it as backup and maybe use it on some other unit some time.)
I think you don't need extra visual interesting things when you've already did a decent job on the rest.
Re: Random wip 2012+
Karl: I don't like it, too busy, seems like it is a communications relay rather than a reactor.
Firestorm: These mechs look cool but what are they for?
Firestorm: These mechs look cool but what are they for?
Re: Random wip 2012+
Too busy...? And what makes you think that it is a communication relay instead of a reactor? Then again Which part you think I should improve to make more fusion reactor like?smoth wrote:Karl: I don't like it, too busy, seems like it is a communications relay rather than a reactor.
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: Random wip 2012+
Well, if and when I feel confident enough about one of them, which should be soon , I was planing to ask ZeroK devs if they want to use it. (Not entirety out of the blue by the way, since a while back they specified to me what they might need.)smoth wrote:Firestorm: These mechs look cool but what are they for?
Re: Random wip 2012+
you tell me.Karl wrote: Too busy...? And what makes you think that it is a communication relay instead of a reactor?
you have a triangluar structure with with cell phone tower arrays... IMO my idea of power structures is more bland than most rts games.Karl wrote:Then again Which part you think I should improve to make more fusion reactor like?
but most games express fusion reactors more interestingly with some central power source *FUSION MAGIC* and stuff feeding out from it.
here is one from YEARS ago that I did for the TALON faction.
Re: Random wip 2012+
1st attempt in wings3d. Something random. looks like some kind of fusion reactor.
Re: Random wip 2012+
Sweet, 1sttime, I like the even distribution of detail and the clear design!
Re: Random wip 2012+
maybe get rid of the thin ring around the sphere, that connects the prongs/pillars: then have them wobble like this:
so that it looks like regulating the powerlevel of inside the sphere
or whatever.
so that it looks like regulating the powerlevel of inside the sphere
or whatever.
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Random wip 2012+
I find that gif endlessly fascinating knorke. What is it?
Re: Random wip 2012+
Those spheres are so 1960s puppet scifi show. Modern scifi uses Torus shapes! Even actual fusion reactor technology moved away from spheres for containment ( with the odd exception ). You even get a pretty excuse for a whole new class of effects rather than the simple 'glowy orb'.
Go look at ARC reactors
Go look at ARC reactors
Re: Random wip 2012+
gif is an axial engine. page has some text and more pictures:
http://www.fairdiesel.co.uk/products.htm
but it could also be a fusion reactor!
http://www.fairdiesel.co.uk/products.htm
but it could also be a fusion reactor!
Re: Random wip 2012+
Who needs realism as a excuse? Fanbois can make up there own reasons once you are done! And they do..AF wrote:Those spheres are so 1960s puppet scifi show. Modern scifi uses Torus shapes! Even actual fusion reactor technology moved away from spheres for containment ( with the odd exception ). You even get a pretty excuse for a whole new class of effects rather than the simple 'glowy orb'.
Go look at ARC reactors
Re: Random wip 2012+
Finally got round to doing some texturing for those transports:
The colour scheme may change again for the small transport, not entirely sure if I like it.
The colour scheme may change again for the small transport, not entirely sure if I like it.
Re: Random wip 2012+
I like it... the clash of high detailed areas (hinting complexity) with big planes which later form the shape the rts player sees most of the time.. everything great there. Only the drive.
The drive loks like someone glued a neon red pipe to it. Either hide the drive completely (makes the maschine mysterious) or else give it some space to call its place (pipes leading towards, armor bulking, colour wearing off were the radiation burns it away).
Oh, and.. if you have amourplates going in straight lines.. avoid those small uwv zigzags.. they destroy that feeling that it is hard maschinery and give that hint that the amor is just painted on a pudding.
The drive loks like someone glued a neon red pipe to it. Either hide the drive completely (makes the maschine mysterious) or else give it some space to call its place (pipes leading towards, armor bulking, colour wearing off were the radiation burns it away).
Oh, and.. if you have amourplates going in straight lines.. avoid those small uwv zigzags.. they destroy that feeling that it is hard maschinery and give that hint that the amor is just painted on a pudding.
Re: Random wip 2012+
Cool I'll keep the uwv thing in mind, the 'red pipe' isn't the drive however. It's meant as a large red sensor for sight. You can see the red sensor theme on the black dawn and krow within zeroK.
(And yep I got inspiration from Mr Ds vehicles for the whole evil red eye thing )
Hopefully it's more obvious which way is front on the overhead shot?
(And yep I got inspiration from Mr Ds vehicles for the whole evil red eye thing )
Hopefully it's more obvious which way is front on the overhead shot?
Re: Random wip 2012+
Having some fun with a minigun!
Going to try for as close as possible working internals, not based on the current Milspec miniguns.
Trying it in 9mm just for fun.
Going to try for as close as possible working internals, not based on the current Milspec miniguns.
Trying it in 9mm just for fun.
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Re: Random wip 2012+
oh.. i put my foot in it.. again - sorry.. i just thought the red thing to be the drive..
disregard the strage sounds i make while walking out in shame..
disregard the strage sounds i make while walking out in shame..