Joined: 15 Sep 2004, 17:56 Location: Lahti, Finland
Here you go. :) Warning that is quite a mess, and there are for things such as references that are not made by me... and I wont admit that I drew that Orc Hitler. Also many models are probably just a box as I tend to jump between projects, while doing a model I usually had new idea and started working on that. I probably needed someone to tell me what to do... oh now I'm just babbling here's the fricken package! Hope you find something to blunder, there is one Orc model I really wanted to finish (cant remember which one... It is Wings 3d file tho). So Happy hunting!
Joined: 10 May 2009, 11:27 Location: on new sidney
i can model stuff well, problem has always being finding a good way to texture units, in a simple and straight way, the previous two models(heck everything i did in the past year) i posted are simple(5 to 10 min rush jobs), i wanted to test atlasing cause it seamed a neat way to reduce texturing time, on very low poly units.
And i also like making a texture that i want, and force the uvmap to adapt to the texture rather than the texture adapt to the uvmap.
Although theres some quality loss in some parts due to resizing the uvmap, its quite good way to texture.
i like that aircraft their a bit chunky "yes", but theyr awesome looking.
Anyways its always a pleasant welcome seeing Damned stuff being released ^^.
Joined: 24 Jan 2006, 21:12 Location: Never go full Retro-ard! You just don't do it.
Das Bruce wrote:
They're very chunky for aircraft.
Thats one of the troubles of atlasing, if you have man stretched curves, you sooner then later run out of materials to strech over those places, without repetiveness. Wouldnt wonder, if Behe actually asked to be spared another round cockpit to texture. Because it gets lowdetailed then- or you end up breaking it into chunks anyway. Or Mirror so often is ridiculous, and leading to some strange moire-effects..
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