View topic - Random wip 2012+


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 Post subject: Re: Random wip 2012+
PostPosted: 19 Apr 2012, 16:16 
Damned Developer
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Joined: 15 Sep 2004, 17:56
Location: Lahti, Finland
Here you go. :) Warning that is quite a mess, and there are for things such as references that are not made by me... and I wont admit that I drew that Orc Hitler. Also many models are probably just a box as I tend to jump between projects, while doing a model I usually had new idea and started working on that. I probably needed someone to tell me what to do... oh now I'm just babbling here's the fricken package! Hope you find something to blunder, there is one Orc model I really wanted to finish (cant remember which one... It is Wings 3d file tho). So Happy hunting!

http://dl.dropbox.com/u/16333519/Damned.7z

Most of the files are in made with these programs:
Wings 3d
Gimp
Inkscape
Google Sketchup (happy that I stopped using this)
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 Post subject: Re: Random wip 2012+
PostPosted: 20 Apr 2012, 17:05 
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Joined: 19 Aug 2009, 15:09
Location: Sol 3
Image
ARM t1 aircraft. Bigger image.
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 Post subject: Re: Random wip 2012+
PostPosted: 20 Apr 2012, 21:10 
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Joined: 23 Nov 2005, 06:16
Location: Dunedin, New Zealand
They're very chunky for aircraft.
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 Post subject: Re: Random wip 2012+
PostPosted: 21 Apr 2012, 03:07 
Modeler
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Joined: 10 May 2009, 11:27
Location: on new sidney
i can model stuff well, problem has always being finding a good way to texture units, in a simple and straight way, the previous two models(heck everything i did in the past year) i posted are simple(5 to 10 min rush jobs), i wanted to test atlasing cause it seamed a neat way to reduce texturing time, on very low poly units.

And i also like making a texture that i want, and force the uvmap to adapt to the texture rather than the texture adapt to the uvmap.

Although theres some quality loss in some parts due to resizing the uvmap, its quite good way to texture.

i like that aircraft their a bit chunky "yes", but theyr awesome looking.

Anyways its always a pleasant welcome seeing Damned stuff being released ^^.
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 Post subject: Re: Random wip 2012+
PostPosted: 21 Apr 2012, 04:36 
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Joined: 26 Oct 2007, 15:21
FireStorm, that is PURE WIN!
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 Post subject: Re: Random wip 2012+
PostPosted: 21 Apr 2012, 05:44 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Location: Location: In Real Estate as in Bladder Voiding its central.
Das Bruce wrote:
They're very chunky for aircraft.


Thats one of the troubles of atlasing, if you have man stretched curves, you sooner then later run out of materials to strech over those places, without repetiveness. Wouldnt wonder, if Behe actually asked to be spared another round cockpit to texture. Because it gets lowdetailed then- or you end up breaking it into chunks anyway. Or Mirror so often is ridiculous, and leading to some strange moire-effects..

Also they look good.
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 Post subject: Re: Random wip 2012+
PostPosted: 21 Apr 2012, 21:37 
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Joined: 23 Nov 2005, 06:16
Location: Dunedin, New Zealand
Atlasing? Is this a local meme I've missed out on?
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 Post subject: Re: Random wip 2012+
PostPosted: 22 Apr 2012, 04:51 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Location: Location: In Real Estate as in Bladder Voiding its central.
Ayan Ryan started it..
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 Post subject: Re: Random wip 2012+
PostPosted: 22 Apr 2012, 08:33 
Content Developer
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Joined: 13 Jan 2005, 00:46
Das Bruce wrote:
Atlasing? Is this a local meme I've missed out on?

Latetly the crazy has been to use 1 large texture with bits and bobs then map units to it. Like my harbor feature set but MORE generic and for all units.
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 Post subject: Re: Random wip 2012+
PostPosted: 22 Apr 2012, 08:45 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Location: Location: In Real Estate as in Bladder Voiding its central.
OMG im going to use that on my organic Units..
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 Post subject: Re: Random wip 2012+
PostPosted: 26 Apr 2012, 17:14 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Location: Location: In Real Estate as in Bladder Voiding its central.
Image

DrillTree
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 Post subject: Re: Random wip 2012+
PostPosted: 26 Apr 2012, 18:41 
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21
Location: Tucson
Reminds me of this:

Image

I like it, looks very good.
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 Post subject: Re: Random wip 2012+
PostPosted: 26 Apr 2012, 20:11 
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Joined: 26 Oct 2007, 15:21
Stunning, picasso!
Do you use normal maps in journeywar? If no, would you like automated support for bumpmap generation/rendering?

Fun stuff; the frequency in which parts of Pyra's atlas texture is used for core:
Image
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 Post subject: Re: Random wip 2012+
PostPosted: 26 Apr 2012, 20:16 
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Joined: 19 Aug 2009, 15:09
Location: Sol 3
Before I read DrillTree, I thought it would fly :-). (Looks cool btw)

And frequency atlas is fun/interesting indeed :-).
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 Post subject: Re: Random wip 2012+
PostPosted: 26 Apr 2012, 20:58 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: Location: Location: In Real Estate as in Bladder Voiding its central.
next thing he invent is a way to pack his atlas..
No, i dont have bumpmaps.. all i have is dds - and the bumap extracted from the texture itself in max :(

If you had a generator for that.. would be ImageAwe
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 Post subject: Re: Random wip 2012+
PostPosted: 26 Apr 2012, 21:56 
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i just used shadermap pro to batch generate bumpmaps, then used jK's unit shader framework to render them.
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 Post subject: Re: Random wip 2012+
PostPosted: 26 Apr 2012, 22:29 
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Joined: 19 Aug 2009, 15:09
Location: Sol 3
ARM Sea Planes

Image
bigger image

...and viewed from the other side:
Image
bigger image

Think I'm about 3/4 done with these. ( a lot of fine tuning still required :-) )
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 Post subject: Re: Random wip 2012+
PostPosted: 26 Apr 2012, 22:37 
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Joined: 26 Oct 2007, 15:21
hot damn!
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 Post subject: Re: Random wip 2012+
PostPosted: 27 Apr 2012, 10:31 
Damned Developer
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Joined: 01 Jun 2006, 12:15
Location: Banned user for reason “Do not post pictures of people fucking cars”
do the normals!
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 Post subject: Re: Random wip 2012+
PostPosted: 27 Apr 2012, 11:44 
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Joined: 13 Jan 2005, 00:46
rattle wrote:
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