Joined: 10 May 2009, 11:27 Location: on new sidney
Well i think a elo system is good in the loong run.
But i mean its very dependent if people actually use it or not. And how the matchmaking would be done. Essentially this elo system would be only useful in larger matches, since 2v2s and 1v1s are pretty much limited to a group of people.
What i would like to see would be a system that you would click a button and enter a matchmaking system for 1v1. This way you didnt had to look for a host or advertise, and elo would be taken into consideration. The moment anyone else entered the system you would play with him/her. I think Zero-k tried to have a similar system. The same goes to 2v2 or larger games.
Essentially would be like star-craft II ladder system.
Imagine i login i click matchmake me for 1v1, a guy enters 1 hour later, (im still in queue), he feels like lets 1v1. i Instantly join a auto-host to 1v1 him.
This way we could have our lobby's opened at all time and just be present in a queue. Like good old lazy players.
I know that (if i want it), ill must make it myself, well i dont have the skill yet, but ill add it to the loong list of things id like to do.
Hah, losing against Jazcash was a good call; I got less of a hit to my ELO rating than I'd gotten by losing against someone else.
Anyway - if you guys want a BA dedicated ladder system for 1v1, I can put one up. Instead of ELO, I think Glicko-2 would be a bit better way to go, since it takes playing activity into account as well in determining the importance of victory/defeat . There should initially be 2-3 month testing period which requires relatively high activity to determine some constants, after which it'd be restarted. Glicko is, basically, what TrueSkill was built on - and TrueSkill algorithm is unfortunately licensed.
In addition, I'm thinking on a few features more, such as queuing for battles (so you can step in line for next game) and some other nice nifty things that make it a little smoother experience.
I'm sure people would welcome an automated ELO-based system for 1v1s. It would be even less accurate but I think even more people would welcome an automated ELO based system for games of 5v5+.
Such a system would take a long time to calibrate and would not be a very accurate indication of a players ability - but absolute accuracy is not what's important here. It would be *much* better than ingame time. Also, those errors get ironed out to some extent when you consider groups of 5+ players ELOs together when balancing pre-game. It only needs to be very roughly accurate on an individual level to be useful for large teams.
I'm sure one of the autohost owners (TERA,ACE) would be happy to have you run a bot that takes data from their games in real time - you could calibrate with lots of data then and when it all looks good implement it into the balance algorithm.
I'd be happy to help with the maths of designing a multiple player ELO bsed system - but I'm too busy writing the BAR campaign do to any coding for now
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