Currently, a drone drops it's health to 50% while cloning itself, then goes back to 100% when done. I can see why this is realistic, the drone "splitting in half" and whatnot.
But it's causing headaches in the AI department, because Drone Engineers are programmed to "FIGHT" instead of "MOVE" to their destination. This means that they will reclaim metal and repair allies that they see.
The problem is that, if the drone engineer walks by a drone in the cloning/giving birth process, he goes "Oh noes, my comrade is wounded!" and sprays him with his nano-build-cannon, "repairing" him and costing his team metal.
Users browsing this forum: No registered users and 0 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum