[BA] Chicken defense needs « again ;) » to survive !

[BA] Chicken defense needs « again ;) » to survive !

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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

[BA] Chicken defense needs « again ;) » to survive !

Post by FabriceFABS »

Hey ! 8)

Before all, thx for all updates of Spring V87 and BA 7.64.

I have the regret to tell you that actual BA Chickens V2.31 (Based on BA 7.63) seems not fully compatible with Spring V87.

- Chicken panel disapear @ start,
- When finally, you disable / enable it in widgets (it was already actived before), it appears on top-right, and every decreasing graceperiod second, it moves (around 5 centimeters) step by step, each second in fact, to finally quit screen @ bottom-left...
- Why this previous action of « disabling / enabling » chicken widget action, it fu** the advanced player list and names are no-more readable.

Except of this, seems the game runs ok (chicks ok, but not tested until Queen)

I did a minor update, only dependency to BA 7.64 : BA Chickens Defense V2.32 (based on BA 7.64) Available here => http://w645020.open.ge.tt/1/files/352vx ... b?download

V2.31/V2.32 => Tested on Spads, SL autohost, and SL Autohost via relay => Same problem.

Cheers,
Fabrice
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: [BA] Chicken defense needs « again ;) » to survive !

Post by Beherith »

Abma has been kind enough to do some updates to the Chicken branch in the BA svn. I will zip it up for you and could you please test it to see if its ok?
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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: [BA] Chicken defense needs « again ;) » to survive !

Post by FabriceFABS »

Surely !! Np
(don't hesitate to priv. msg to speed-up my answer) ;)

Thx VM

Fab
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: [BA] Chicken defense needs « again ;) » to survive !

Post by Beherith »

http://beherith.eat-peet.net/stuff/BA_Chickens_2.34.sdz
please try this and if you see that it is ok, release it on springfiles.

Thank you very much abma! You too Fabrice :D
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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: [BA] Chicken defense needs « again ;) » to survive !

Post by FabriceFABS »

Hi !!

Thx for this so quick answer / correction !
Testing !! (right now).

1st return : Chicken panel stays, good :) !!

It's me that thx Abma and you Beherit !

Will post next result @ the end of the game.

I come back in game... :mrgreen:
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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: [BA] Chicken defense needs « again ;) » to survive !

Post by FabriceFABS »

Game ran quite good !

lol :o ... We loose before seeing queen :oops: (70%).

Humm I don't know if it's due to Chicks or BA7.64/V87 but sometimes, we noticed some cons refuses to do the building job.
As if they waited a unit to go away to build... While there is nothing and that the sketch of the object is designed to build. This is solved by redoing the order.

Well, chicks players, feel free to confront queen on [ACE]Serveur_II and post returns here ! :-)

:arrow: Nite :roll: :lol:
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: [BA] Chicken defense needs « again ;) » to survive !

Post by dansan »

FabriceFABS wrote:Game ran quite good !
nice! :)
FabriceFABS wrote:Humm I don't know if it's due to Chicks or BA7.64/V87 but sometimes, we noticed some cons refuses to do the building job.
Same problem with all cons and rez in BA 7.64 / 87.0 ... not sure, but feels like a pathing/queue issue (?) area-reclaim/rez is impossible :(
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: [BA] Chicken defense needs « again ;) » to survive !

Post by dansan »

hmm... just now a con was standing in front of a lab, and didn't assist, I moved it a little, and then it worked. Same with rezzers.... it seems they don't calculate the distance to their target correctly or something?
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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: [BA] Chicken defense needs « again ;) » to survive !

Post by FabriceFABS »

Hey !

New survival mode fully works... !!
After the Queed dead, it continues ;)

@++
:)
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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: [BA] Chicken defense needs « again ;) » to survive !

Post by FabriceFABS »

New BA Chicken DEF V2.35
I did upgrade dependencies to BA 7.65.
Have fun !

http://springfiles.com/spring/games/ba- ... -defense-8
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: [BA] Chicken defense needs « again ;) » to survive !

Post by jamerlan »

Good job! Thx!
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: [BA] Chicken defense needs « again ;) » to survive !

Post by abma »

yeah, i did some updates, but its not fully finished (this is why i didn't release yet), because of some bugs:
- the end of a game is not always detected correctly (not sure if with current BA this works fine, afaik there are still bugs in the endgame gadget)
- the chickens seems to prefer to attack one guy, that could be a bit anoying
- popups / flamethrower / ... can't shoot most chickens (is already fixed in current svn version)

but its playable as most lua error should be fixed.
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