AI Interface and new release note

AI Interface and new release note

Here is where ideas can be collected for the skirmish AI in development

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

AI Interface and new release note

Post by AF »

HEAR YE HEAR YE:

When this folder changes, you will probably need to rebuild your AIs if you compile them yourselves when spring has a new release:

rts/ExternalAI/Interface

Here's an Atom feed for that directory:

https://github.com/spring/spring/commit ... rface.atom
mrlc
Posts: 25
Joined: 21 Feb 2012, 08:46

Re: AI Interface and new release note

Post by mrlc »

Do you plan on maintaining Shard and improve it? Or do you plan on no longer working on shard after you graduate?
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: AI Interface and new release note

Post by AF »

I graduated in 2010 =p
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Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Re: AI Interface and new release note

Post by Erik »

the only thing that shard still lacks is support for custom commands. If it had that you could write a killer bot that takes over the world.
mrlc
Posts: 25
Joined: 21 Feb 2012, 08:46

Re: AI Interface and new release note

Post by mrlc »

I take it then you do not work on shard any more
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: AI Interface and new release note

Post by AF »

Erik wrote:the only thing that shard still lacks is support for custom commands. If it had that you could write a killer bot that takes over the world.

Code: Select all

game:sendtocontent('ohai der mr lua gadget, can you send unit number 5 a command with ID 9 and the parameters 5, 78 and 3? If yes sy "yes" otherwise say "no" and Ill think of something else')
I fix Shard bugs as they arise, though feature development is something that happens every now and again when I bore of PHP
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Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Re: AI Interface and new release note

Post by Erik »

Are you sure game:sendtocontent works?
I don't seem to get anything with gadget:AICallIn(data).
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