I ask because, while some people like CT's graphical "style", I know that others, possibly most, don't and feel it looks primitive or shoddy or crappy. All of the units seen in the various banners currently used look very nice and took days, if not more, to make, while my average production time is an evening.
I understand how some could see it and think "Eww, that is all Spring can do??
I of course would love to have Hojo staring at me from time to time as I browse the boards.
A unique game with heavy emphasis on mobility and featuring Spring's first major "collect and drop-off" economy, Conflict Terra boasts a distinctive art style. Play as one of two factions in an ever-changing battlefield as you struggle to come out on top.
Why doesn't this spring game have a banner? (wierd)
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
I say give it a shot imo. I like CT's style. I always thought a game that looked like CT would be fun to do. Sorta TF2 Cell Shaded cartoony style. And along comes you and snoop and you guys do it (motivation doesn't really factor in, because, who cares?). Imo CT's graphical style deserves representation as well.
When you take the screenies tho, be sure to crank up the settings and especially antialiasing + reflectivity and shadows (Yes shadows! Having shadows enabled completely changes the way things are rendered, for the better... bigtime).
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