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 Post subject: Spring 86.0!
PostPosted: 25 Feb 2012, 21:08 
Spring Developer
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Joined: 28 Jun 2007, 06:30
Dropped cause of some minor issues.

Release Message
Just 10 months till Christmas \o/

Kudos
Again, thanks everyone for your contributions!

Download links:
Major changes:
  • Many pathfinder improvements
  • New commandline argument "--safemode": (It turns off all features that are known to cause problems on some system.)
  • Bugfixes

Full changelog here.


Last edited by jK on 05 Mar 2012, 23:37, edited 1 time in total.

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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 01:52 

Joined: 17 Mar 2009, 00:20
Nice job, reading the changes looks a great release. Keep the good work


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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 01:55 

Joined: 17 Mar 2009, 00:20
rare antinuke bug (2956)??
that means the one when antinuke missile dont hit the nuke and goes to land after flytime done?, it is fun lol:) ive lost a base because of that:).

The antinuke missile needs do some damage to detonate the nuke, its that the fix? dunno whats the anti fix, can u guys explain a bit more pls?


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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 01:58 

Joined: 17 Mar 2009, 00:20
Simulation:
- make globalLOS a per-allyteam variable
/globallos <n> --> toggle for allyteam <n>, no argument --> toggle for all

Hope this fix the cheat LOS that some people uses to have full enemy view. I really hope the 86.0 fix many cheats and bugs, as i said looks a great release


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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 03:50 
Spring Developer
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Joined: 28 Jun 2007, 06:30
Senna wrote:
rare antinuke bug (2956)??
that means the one when antinuke missile dont hit the nuke and goes to land after flytime done?, it is fun lol:) ive lost a base because of that:).

The antinuke missile needs do some damage to detonate the nuke, its that the fix? dunno whats the anti fix, can u guys explain a bit more pls?
The number in the brackets is the mantis ticket id. So here: http://springrts.com/mantis/view.php?id=2956


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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 05:49 
Zero-K Developer
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Joined: 14 Mar 2007, 03:44
Location: Fillydelphia
Much thanks to all the engine devs (especially Kloot) for all the bugfixes!


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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 06:20 
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Joined: 12 Oct 2007, 08:24
It's great that UnitPreDamaged negative weapondefIDs made it because now we can have fall damage again. The bugfixes in the months leading up to this are good too.


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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 10:58 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Is it possible to turn safemode on in other way?
* config
* environment

ZKL deploys spring with several configs and switches them, naturally this would be part of config but if it needs commandline it means extra hacks.


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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 11:10 
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Joined: 14 Aug 2007, 15:15
I ask all Package maintainers to add gccxml,python-pygccxml (or equivalents) to the build dependencies if possible so the unitsync python bindings get build.


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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 12:30 
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Joined: 12 Oct 2007, 08:24
The gadget handler in base/springcontent.sdz doesn't have the facing parameter for AllowUnitCreation.


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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 13:31 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
that safemode is a neat idea.. basically a ability to turn off bugtesting and resume play on advice.. such a mode could make the help noobs with crashes problem much easier.. if it was switched on automatically after crash..


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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 13:35 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
PicassoCT wrote:
that safemode is a neat idea.. basically a ability to turn off bugtesting and resume play on advice.. such a mode could make the help noobs with crashes problem much easier.. if it was switched on automatically after crash..


ZKL does switch spring to "minimal config" after crash. However it needs a way to tell spring through config and not commandline..


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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 14:58 
Spring Developer
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Joined: 28 Jun 2007, 06:30
Licho wrote:
ZKL does switch spring to "minimal config" after crash. However it needs a way to tell spring through config and not commandline..
That would cause a chicken and egg problem.


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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 15:04 
Spring Developer

Joined: 31 May 2009, 23:08
@Licho:

if you want to set through config, use the output of "spring --list-config-vars" and parse that for the "safemodeValue". (output is json)


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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 20:33 

Joined: 20 Oct 2009, 12:04
Thank you, developers and community! Great job!

joking: http://img818.imageshack.us/img818/8049 ... lonesh.jpg


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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 22:45 

Joined: 29 Apr 2010, 00:20
koshi wrote:
I ask all Package maintainers to add gccxml,python-pygccxml (or equivalents) to the build dependencies if possible so the unitsync python bindings get build.


Hi,

Any way to avoid this dependency?
pygccxml is not a part of Fedora, and I greatly doubt that I'll get an OK to include yet another static package.

- Gilboa


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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 22:55 
Lobby Developer
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Joined: 14 Aug 2007, 15:15
Well, it is optional, as in if it's not present the only thing that will happen is the python unitsync bindings not getting build.
Other than replacing the bindings generator, which is built on pybindgen, there's nothing to avoid the pygccxml dependency.
I'm quite surprised it's not in fedora tbh, do you know if that's a concrete decision against it or if simply no one did the packaging effort (yet)?


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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 23:21 

Joined: 29 Apr 2010, 00:20
koshi wrote:
Well, it is optional, as in if it's not present the only thing that will happen is the python unitsync bindings not getting build.
Other than replacing the bindings generator, which is built on pybindgen, there's nothing to avoid the pygccxml dependency.
I'm quite surprised it's not in fedora tbh, do you know if that's a concrete decision against it or if simply no one did the packaging effort (yet)?


Most likely no one taken upon himself to package.
I'd do it myself but at least for now, I don't have the time to start the review process.

Assuming that'll ship spring without it for now and add it later, what currently requires this binding? (Please forgive my ignorance)

- Gilboa


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 Post subject: Re: Spring 86.0!
PostPosted: 26 Feb 2012, 23:24 
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Joined: 14 Aug 2007, 15:15
As the binding author I'm not aware of anything user visible that uses them.


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 Post subject: Re: Spring 86.0!
PostPosted: 27 Feb 2012, 00:14 

Joined: 17 Mar 2009, 00:20
jK wrote:
Senna wrote:
rare antinuke bug (2956)??
that means the one when antinuke missile dont hit the nuke and goes to land after flytime done?, it is fun lol:) ive lost a base because of that:).

The antinuke missile needs do some damage to detonate the nuke, its that the fix? dunno whats the anti fix, can u guys explain a bit more pls?
The number in the brackets is the mantis ticket id. So here: http://springrts.com/mantis/view.php?id=2956


uhm never heard about that bug but ok:)


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