View topic - Massive



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 Post subject: Massive
PostPosted: 16 Feb 2012, 19:17 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
This is a placeholder, for a Beherithmap, yet to be released.
Image
Imagine some awesome Screenshot, some short description. And a link.


Also some snappy comments.


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 Post subject: Re: Massive
PostPosted: 16 Feb 2012, 21:01 
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Joined: 26 Oct 2007, 15:21
Status: most likely wontrelease, cause its 32x32, which causes crashes. Might reconsider if I can get it to look ok with higher compression.


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 Post subject: Re: Massive
PostPosted: 16 Feb 2012, 21:08 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
use to not, but the engine started breaking several versions ago for 30x up maps.


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 Post subject: Re: Massive
PostPosted: 16 Feb 2012, 21:26 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
It did? That sucks. So much for my Edola Prime retexture. God that map is so pretty. Even with just being regular smf. Imo as far as prettyness in my maps goes, Edola Prime is one of my favorites, just cause it has the wow factor (mainly cause of it's size).


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 Post subject: Re: Massive
PostPosted: 16 Feb 2012, 21:40 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
at first it was sd7 maps >30 but now it seems sdz as well


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 Post subject: Re: Massive
PostPosted: 16 Feb 2012, 23:08 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
This whole map screems for a modconcept of its own. No base building, pre settled squad. Every halfminute your position is given roughly away. Every full minute exactly.
Then Snipers sneaking through the mountains, hunting for other players, ambushing neutral carawans, to refill there unit stockpile....


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 Post subject: Re: Massive
PostPosted: 17 Feb 2012, 00:22 
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Joined: 26 Oct 2007, 15:21
Here is the wip version. No metal map added. Feel free to dissect.

I would actually be happy if a few ppl tested it to see if it crashed on their systems.
http://beherith.eat-peet.net/stuff/massive.sd7 (link live in 5 minutes)


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 Post subject: Re: Massive
PostPosted: 17 Feb 2012, 00:58 

Joined: 09 Sep 2007, 20:05
totally works for me

edit: making 1200 flees path through the map totally bogs down my system tho, this map will need srs unitlimit.


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 Post subject: Re: Massive
PostPosted: 17 Feb 2012, 11:09 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
and again, the hijack there release, and make it bloody approach to open source worked. Okay everbody, i know you got something up your sleeve, you dont think its post worthy, but i want to see it right now. If everybody complies, nobody gets hurt!
Put it in the bag!


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 Post subject: Re: Massive
PostPosted: 17 Feb 2012, 12:54 
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Joined: 23 Jan 2008, 18:29
Hmm, but why can't it be smaller?

It wont even play good on most of the mods because the epic size...


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 Post subject: Re: Massive
PostPosted: 17 Feb 2012, 13:39 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
It will play good in EVO and Gundam. Do we count?


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 Post subject: Re: Massive
PostPosted: 17 Feb 2012, 16:21 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
nope we don't


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 Post subject: Re: Massive
PostPosted: 17 Feb 2012, 19:20 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
The do not even mention journeywar or cursed. If you dont hang around for drama long enough, you are not even mentioned. RAGE! I demand the equal distribution of "People-not-giving-a-shit!"


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