Changelog from v1.0:
- Fixed some lua widgets/gadgets and added missing
- Added avoidfeature=false to all weapon defs to restore previous behaviour
- Brawler and Rapier maxAngleDif [140->30]
- Dragons teeth HP [2400/2550->210]
- Dragons teeth given mass to avoid crushing with lower HP [400]
- Hammer and Thud los [395.5->530]
- Zeus HP [3100->3900]
- Doomsday machine blue laser range [1700->1300]
- Goliath accuracy [1100->900]
- Hawk,Vamp,Freedom fighter,Avenger maxAngleDiff [120->50]
- Mine cloak costs increased, in order of damage done they are now [7,10,15,20]
- Removed satellite commander from upgrade chain
- Unit defs and cegs are now in lua
- Reclaiming is now gradual
This thread is for feedback/suggestions for the new xta version I released with the version 9.8 (so people would give it a try. I will give it a different name to be fair to dnw who has been releasing the last couple of xta versions)
So I will compile a list here of fixes and balance changes for the next version.
Fixes:
some missing sounds (chat notification at least)
Balance issues:FaerieWithBoots wrote:units to be able to get into the yethro's hitsphere making all unfriendliese not fire at it, noticed the same for flash
from Hermuld:
... feedback plz