View topic - Need assistance to confirm bug #2784


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PostPosted: 02 Dec 2011, 15:52 
Spring Developer

Joined: 16 Dec 2006, 20:59
Run spring_multithreaded, with BA

/cheat
/give armbull_dead

Do you see the wreckage or not? Please tell your results and what gfx hardware/driver you have. Thanks!
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PostPosted: 02 Dec 2011, 16:04 
Lua Coder
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Joined: 20 Feb 2007, 01:10
I can see it:
8800GT
Driver: 8.17.12.8026
Win7 x64
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PostPosted: 02 Dec 2011, 16:05 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
I can see it:
nvidia 6800
driver version: 280.26
win xp 32bit
http://pastebin.com/s9y1t5XU
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PostPosted: 03 Dec 2011, 05:33 
Spring Developer

Joined: 31 May 2009, 23:08
i can see it:

ubuntu 11.10 64 bit:

[f=0000000] GL version: 4.1.11005 Compatibility Profile Context
[f=0000000] GL vendor: ATI Technologies Inc.
[f=0000000] GL renderer: ATI Radeon HD 5700 Series
[f=0000000] GLSL version: 4.10
[f=0000000] GLEW version: 1.6.0
[f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=0 ATiHacks=1
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PostPosted: 03 Dec 2011, 11:37 

Joined: 27 Nov 2011, 10:38
I see it, too.

ubuntu 10.04 64 bit, spring 84, tested with ba 7.31 and 7.32,
running a Radeon 5770 with Catalyst 11.11
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PostPosted: 03 Dec 2011, 12:17 
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Joined: 28 Jul 2010, 15:20
Location: Lyon - FRANCE
I see it appears too next to commander.

Ubuntu 11.04 64 bits
nVidia Corporation GF104 [GeForce GTX 460]
Prop. drivers.
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PostPosted: 03 Dec 2011, 15:49 
Spring Developer

Joined: 16 Dec 2006, 20:59
Thanks, apparently this issue is not a spring bug, but a problem with some graphics drivers only.
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PostPosted: 03 Dec 2011, 16:41 

Joined: 26 Sep 2008, 09:19
I don't see them.
They compare if I create another type of unit

Example: I make 2 Bulldog have a fight. When one of them dies, I don't seee the wreckage. If I create (example) a constructor, the wreckage appears.

I have a Intel Q9300 with a GT 8800 nVidia (driver 260.99).

Edit: SO = Windows XP

Now I try with my notebook too


Last edited by lycenhol on 03 Dec 2011, 17:23, edited 1 time in total.
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PostPosted: 03 Dec 2011, 17:20 
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Joined: 23 Feb 2009, 16:29
Location: Finland
I cannot see the wreckage.

Code:
Nvidia 7300 GT, 285.62 (8.17.12.8562)
SDL:  1.2.10
GL version:   2.1.2
GL vendor:    NVIDIA Corporation
GL renderer:  GeForce 7300 GT/PCI/SSE2
GLSL version: 1.20 NVIDIA via Cg compiler
GLEW version: 1.5.8
GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0
Win7 x64


Maybe it's the same bug that breaks the advmapshading in spring 84.0 and higher. I think it's a spring bug, I don't have any issues with any other applications.


Last edited by Jools on 03 Dec 2011, 17:24, edited 2 times in total.
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PostPosted: 03 Dec 2011, 17:22 

Joined: 26 Sep 2008, 09:19
Same problem on my Sony Vaio with Intel i7 and nVidia 425M (driver 259).
SO Windows 7
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PostPosted: 03 Dec 2011, 18:17 
Spring Developer

Joined: 16 Dec 2006, 20:59
Jools wrote:
I don't have any issues with any other applications

This means nothing, most other apps/games use DirectX. You would have to find a game using multithreaded OpenGL to compare with.

The different behavior we see for different systems points more towards a driver bug I would say. If this was a threading glitch in Spring code, I would expect the outcome to be random., but it appears to be consistent. You either see the wreckage or not.

lycenhol wrote:
Example: I make 2 Bulldog have a fight. When one of them dies, I don't seee the wreckage. If I create (example) a constructor, the wreckage appears.

Interesting, can anyone else reproduce this?
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PostPosted: 03 Dec 2011, 18:28 
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Joined: 23 Feb 2009, 16:29
Location: Finland
Ok, fair enough. But then it's probably still not a driver issue, we all use the same nvidia driver. (btw, tested also with 192.<something> with same results), so spring just uses some mode that's not supported by some GPU:s.
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