Need assistance to confirm bug #2784

Need assistance to confirm bug #2784

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zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Need assistance to confirm bug #2784

Post by zerver »

Run spring_multithreaded, with BA

/cheat
/give armbull_dead

Do you see the wreckage or not? Please tell your results and what gfx hardware/driver you have. Thanks!
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Need assistance to confirm bug #2784

Post by very_bad_soldier »

I can see it:
8800GT
Driver: 8.17.12.8026
Win7 x64
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Need assistance to confirm bug #2784

Post by knorke »

I can see it:
nvidia 6800
driver version: 280.26
win xp 32bit
http://pastebin.com/s9y1t5XU
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Need assistance to confirm bug #2784

Post by abma »

i can see it:

ubuntu 11.10 64 bit:

[f=0000000] GL version: 4.1.11005 Compatibility Profile Context
[f=0000000] GL vendor: ATI Technologies Inc.
[f=0000000] GL renderer: ATI Radeon HD 5700 Series
[f=0000000] GLSL version: 4.10
[f=0000000] GLEW version: 1.6.0
[f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=0 ATiHacks=1
PixelOfDeath
Posts: 24
Joined: 27 Nov 2011, 10:38

Re: Need assistance to confirm bug #2784

Post by PixelOfDeath »

I see it, too.

ubuntu 10.04 64 bit, spring 84, tested with ba 7.31 and 7.32,
running a Radeon 5770 with Catalyst 11.11
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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: Need assistance to confirm bug #2784

Post by FabriceFABS »

I see it appears too next to commander.

Ubuntu 11.04 64 bits
nVidia Corporation GF104 [GeForce GTX 460]
Prop. drivers.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Need assistance to confirm bug #2784

Post by zerver »

Thanks, apparently this issue is not a spring bug, but a problem with some graphics drivers only.
lycenhol
Posts: 16
Joined: 26 Sep 2008, 10:19

Re: Need assistance to confirm bug #2784

Post by lycenhol »

I don't see them.
They compare if I create another type of unit

Example: I make 2 Bulldog have a fight. When one of them dies, I don't seee the wreckage. If I create (example) a constructor, the wreckage appears.

I have a Intel Q9300 with a GT 8800 nVidia (driver 260.99).

Edit: SO = Windows XP

Now I try with my notebook too
Last edited by lycenhol on 03 Dec 2011, 17:23, edited 1 time in total.
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Need assistance to confirm bug #2784

Post by Jools »

I cannot see the wreckage.

Code: Select all

Nvidia 7300 GT, 285.62 (8.17.12.8562)
SDL:  1.2.10
GL version:   2.1.2
GL vendor:    NVIDIA Corporation
GL renderer:  GeForce 7300 GT/PCI/SSE2
GLSL version: 1.20 NVIDIA via Cg compiler
GLEW version: 1.5.8
GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0
Win7 x64
Maybe it's the same bug that breaks the advmapshading in spring 84.0 and higher. I think it's a spring bug, I don't have any issues with any other applications.
Last edited by Jools on 03 Dec 2011, 17:24, edited 2 times in total.
lycenhol
Posts: 16
Joined: 26 Sep 2008, 10:19

Re: Need assistance to confirm bug #2784

Post by lycenhol »

Same problem on my Sony Vaio with Intel i7 and nVidia 425M (driver 259).
SO Windows 7
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Need assistance to confirm bug #2784

Post by zerver »

Jools wrote:I don't have any issues with any other applications
This means nothing, most other apps/games use DirectX. You would have to find a game using multithreaded OpenGL to compare with.

The different behavior we see for different systems points more towards a driver bug I would say. If this was a threading glitch in Spring code, I would expect the outcome to be random., but it appears to be consistent. You either see the wreckage or not.
lycenhol wrote:Example: I make 2 Bulldog have a fight. When one of them dies, I don't seee the wreckage. If I create (example) a constructor, the wreckage appears.
Interesting, can anyone else reproduce this?
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Need assistance to confirm bug #2784

Post by Jools »

Ok, fair enough. But then it's probably still not a driver issue, we all use the same nvidia driver. (btw, tested also with 192.<something> with same results), so spring just uses some mode that's not supported by some GPU:s.
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