Need assistance to confirm bug #2784
Moderator: Moderators
Need assistance to confirm bug #2784
Run spring_multithreaded, with BA
/cheat
/give armbull_dead
Do you see the wreckage or not? Please tell your results and what gfx hardware/driver you have. Thanks!
/cheat
/give armbull_dead
Do you see the wreckage or not? Please tell your results and what gfx hardware/driver you have. Thanks!
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Need assistance to confirm bug #2784
I can see it:
8800GT
Driver: 8.17.12.8026
Win7 x64
8800GT
Driver: 8.17.12.8026
Win7 x64
Re: Need assistance to confirm bug #2784
i can see it:
ubuntu 11.10 64 bit:
[f=0000000] GL version: 4.1.11005 Compatibility Profile Context
[f=0000000] GL vendor: ATI Technologies Inc.
[f=0000000] GL renderer: ATI Radeon HD 5700 Series
[f=0000000] GLSL version: 4.10
[f=0000000] GLEW version: 1.6.0
[f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=0 ATiHacks=1
ubuntu 11.10 64 bit:
[f=0000000] GL version: 4.1.11005 Compatibility Profile Context
[f=0000000] GL vendor: ATI Technologies Inc.
[f=0000000] GL renderer: ATI Radeon HD 5700 Series
[f=0000000] GLSL version: 4.10
[f=0000000] GLEW version: 1.6.0
[f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=0 ATiHacks=1
-
- Posts: 24
- Joined: 27 Nov 2011, 10:38
Re: Need assistance to confirm bug #2784
I see it, too.
ubuntu 10.04 64 bit, spring 84, tested with ba 7.31 and 7.32,
running a Radeon 5770 with Catalyst 11.11
ubuntu 10.04 64 bit, spring 84, tested with ba 7.31 and 7.32,
running a Radeon 5770 with Catalyst 11.11
- FabriceFABS
- Posts: 354
- Joined: 28 Jul 2010, 16:20
Re: Need assistance to confirm bug #2784
I see it appears too next to commander.
Ubuntu 11.04 64 bits
nVidia Corporation GF104 [GeForce GTX 460]
Prop. drivers.
Ubuntu 11.04 64 bits
nVidia Corporation GF104 [GeForce GTX 460]
Prop. drivers.
Re: Need assistance to confirm bug #2784
Thanks, apparently this issue is not a spring bug, but a problem with some graphics drivers only.
Re: Need assistance to confirm bug #2784
I don't see them.
They compare if I create another type of unit
Example: I make 2 Bulldog have a fight. When one of them dies, I don't seee the wreckage. If I create (example) a constructor, the wreckage appears.
I have a Intel Q9300 with a GT 8800 nVidia (driver 260.99).
Edit: SO = Windows XP
Now I try with my notebook too
They compare if I create another type of unit
Example: I make 2 Bulldog have a fight. When one of them dies, I don't seee the wreckage. If I create (example) a constructor, the wreckage appears.
I have a Intel Q9300 with a GT 8800 nVidia (driver 260.99).
Edit: SO = Windows XP
Now I try with my notebook too
Last edited by lycenhol on 03 Dec 2011, 17:23, edited 1 time in total.
Re: Need assistance to confirm bug #2784
I cannot see the wreckage.
Maybe it's the same bug that breaks the advmapshading in spring 84.0 and higher. I think it's a spring bug, I don't have any issues with any other applications.
Code: Select all
Nvidia 7300 GT, 285.62 (8.17.12.8562)
SDL: 1.2.10
GL version: 2.1.2
GL vendor: NVIDIA Corporation
GL renderer: GeForce 7300 GT/PCI/SSE2
GLSL version: 1.20 NVIDIA via Cg compiler
GLEW version: 1.5.8
GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0
Win7 x64
Last edited by Jools on 03 Dec 2011, 17:24, edited 2 times in total.
Re: Need assistance to confirm bug #2784
Same problem on my Sony Vaio with Intel i7 and nVidia 425M (driver 259).
SO Windows 7
SO Windows 7
Re: Need assistance to confirm bug #2784
This means nothing, most other apps/games use DirectX. You would have to find a game using multithreaded OpenGL to compare with.Jools wrote:I don't have any issues with any other applications
The different behavior we see for different systems points more towards a driver bug I would say. If this was a threading glitch in Spring code, I would expect the outcome to be random., but it appears to be consistent. You either see the wreckage or not.
Interesting, can anyone else reproduce this?lycenhol wrote:Example: I make 2 Bulldog have a fight. When one of them dies, I don't seee the wreckage. If I create (example) a constructor, the wreckage appears.
Re: Need assistance to confirm bug #2784
Ok, fair enough. But then it's probably still not a driver issue, we all use the same nvidia driver. (btw, tested also with 192.<something> with same results), so spring just uses some mode that's not supported by some GPU:s.