for anyone interested: I just augmented kdr's research code to do the following: - Uses it's own resource which ticks +1 every 5 minutes - researches item in about 1 second right now, will make instant research later.
currently requires the grts scoring system for: Player during a game levels up, this gives the player a rank, the rank can unlock new research items.
both chiliUI but has script.luaui calls so you guys can use whatever you want.
the research grid is not tree based, it is simple code to place an item at a location.
if research items are not visible when new options unlock, "new item" will flash on the down button..
svn or current release. I am just wondering if anyone can spot any issues that I may have missed.
[f=0002060] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/grts_ragersaver.lua"]:31: attempt to perform arithmetic on field 'n' (a nil value) stack traceback: [string "LuaRules/Gadgets/grts_ragersaver.lua"]:31: in function 'GameFrame' [string "LuaRules/Gadgets/hotfixes.lua"]:32: in function <[string "LuaRules/Gadgets/hotfixes.lua"]:29> (tail call): ?
(spamming multiple times per second and killing your fps)
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