View topic - BA model replacements



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PostPosted: 01 Jul 2011, 12:38 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Behe did make a DSD-Remake but nevar released?


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PostPosted: 01 Jul 2011, 13:21 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Beherith wrote:
That map is intended to be released with the BA remake, I'm holding off on releases of new maps so we can get a nice pool of maps ready for launch.

as a reminder... ramps


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PostPosted: 01 Jul 2011, 16:51 
AI Coder
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
We need a tron map involving a giant castor, bonus points for dancing


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PostPosted: 11 Jul 2011, 08:51 
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Joined: 26 Oct 2007, 15:21
Added vamp:

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PostPosted: 11 Jul 2011, 15:19 
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can it wrap cables around the legs of a krogoth?


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PostPosted: 11 Jul 2011, 17:12 
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Joined: 11 Mar 2010, 09:05
Location: The land of polies.
No, the harpoon tow cables it comes with are only good enough to take down sumos. :3


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PostPosted: 11 Jul 2011, 18:06 
Journeywar Developer & Mapper
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Location: There is no god - and reality is his prophetess
that actually would be a nice alternative to the newton.. harpooneer... drag enemys into trap or water... or tear them apart...

we took a sumo, cabled him over a cliff, and there was evil radar-unit to tickle its feet.. he died a roflribble death.. the laughter haunts me at night...

definatly would steal that, but i have a creature already that harpoons with its tongue tanks long range- so cant steal from myself :.(

Recursions do not please (Cesar)


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PostPosted: 17 Jul 2011, 16:07 

Joined: 29 Nov 2010, 12:29
I wish that this models will be in new mod :twisted:
Example:
Image
Here some video:
http://www.youtube.com/watch?v=rb3WgwjXwng
http://www.youtube.com/watch?v=63Mu3UrHfaA&feature=player_profilepage
http://www.youtube.com/watch?v=KvYoS5eQQzE&feature=player_profilepage
http://www.youtube.com/watch?v=qwtvU0pv04w&feature=player_profilepage
http://www.youtube.com/watch?v=GE0vkQIBE1o&feature=player_profilepage - my favorit
http://www.youtube.com/watch?v=8FDMu3pFYTg&feature=player_profilepage - and this too


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PostPosted: 17 Jul 2011, 16:30 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
even IF the guy who did those ported them to spring.
- They are flat with very shallow details, meaning all of that will be lost on you in game.
- They have little contrast meaning everything will look like a grey blob.
- The rest would take many years of work to complete.

too hard to follow? they look >decent< for a cinematic and are useless for in game. What mr. bob is producing is much better.


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PostPosted: 17 Jul 2011, 21:19 
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Added Destroyer:

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PostPosted: 18 Jul 2011, 00:08 
Spring Developer
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Joined: 22 Sep 2007, 08:51
this reminds me on womens shoes.

it looks like a big heavy gun, with very little around it (which looks like a destroyed, upside down Lego piece), but it can swim.
like guardian out on the water, and it can swim.
that is just my general, overactive sense of "realism" though, the guns and the tower look very nice, also ... everything i guess you did on it, Behe.


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PostPosted: 18 Jul 2011, 01:42 
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Joined: 13 Jan 2008, 19:40
Location: New Zealand
massive wrote:

dude, they rock so hard


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PostPosted: 18 Jul 2011, 01:56 
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About those russian remakes, smoth put it pretty much perfectly well why thats near impossible.

Also, just to be clear, All of the models in this thread are done by Mr. Bob, which is where all credit should go. I only rig them and chuck them in game. All textures by pyra.


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PostPosted: 18 Jul 2011, 03:17 
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Joined: 11 Mar 2010, 09:05
Location: The land of polies.
Oh that reminds me, I forgot to tell you all I'm back and have been since June 19th. :D


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PostPosted: 18 Jul 2011, 05:59 
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Joined: 30 Jun 2008, 23:08
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didnt they wanted to make a TA movie?


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PostPosted: 18 Jul 2011, 13:05 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
The Problem with realizm is, that you basically get down to one standardshape for a ship, that isnt much altered at all, except for stealth and rockets replacing artillery, military ships over the last century didnt change much concerning look.

I liek the destroyer.


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PostPosted: 18 Jul 2011, 13:20 
Spring Developer
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Joined: 22 Sep 2007, 08:51
yeah true, for ultimate realism.
but that is not what i am talking about. what i do not like with this model, is that the turret looks like 1/2 of the ships volume, and 3/4 of the above-water-volume. it feels like a 10t stone with a standard human swimming west, and it swims!
with the old model, the relations in size seem much more natural.
With the crow for example, it is the other way around; the new model makes much more sense.


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PostPosted: 18 Jul 2011, 13:24 
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Location: ModalitÃ
well, the ships are done and have been done for some time.
Image
since march to be precise...


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PostPosted: 18 Jul 2011, 13:53 
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Joined: 14 Sep 2004, 10:32
Location: Cookieland
I think the ships are my favourites so far, especially as shown in Beheriths latest shot, please dont change them.

As for the peewee, even if all of smoths points where null ( which they are not ), why would we want an exact duplicate of the peewee that's just higher res?


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PostPosted: 18 Jul 2011, 17:58 
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Joined: 23 Jan 2008, 18:29
Well, back then when I saw the boats I thought I'd whine about how the boat bow was in imbalance with the rest of the hull, especially with the cannon, making it look a bit silly. But now seen them again, in-game, I kinda like em' being expressive and characteristic.

They look really good.


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