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 Post subject: Gear Model
PostPosted: 15 Jun 2011, 03:15 

Joined: 15 Jun 2011, 03:03
Hello All,

A while back I was attempting to create a Heavy Gear-like mod for Spring. Unfortunately work has gotten the better of me and it never fell through. Anyway, I created a basic "gear" model from scratch, with very simple editing it shouldn't be very hard to create a wide range of units (most "gears" from the 90's games were just variations on a single model).

The attached model is public domain. If you wish to use it in a game, you can get a hold of me and I'll help create additional content. I'm good at modelling but despise texturing and animating. There is a source *.wings file along with an *.OBJ.

Have fun! :)

- cmat


Attachments:
File comment: Stock gear model I made from memory.
gear.zip [8.5 KiB]
Downloaded 54 times
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 Post subject: Re: Gear Model
PostPosted: 15 Jun 2011, 06:50 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
show it to Conflict Terra guys, i think they might like it!


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 Post subject: Re: Gear Model
PostPosted: 15 Jun 2011, 06:57 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
Hi and welcome!
The gear.obj did not open for me and seems empty so I looked at the .wings file.
Quality wise the model looks good, style reminds me of Conflict Terra. (ie http://code.google.com/p/conflictterra/ ... CombatMech)
These floating armor plate things should probally be attached to the body in some way.
Though I am not sure if there is a "market" for models without uvmap/texture/script, at least when I am browsing for free 3d models to use, I want those as well.
But good luck, just think about that even a most basic texture multiplies the chances of your models getting used.


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 Post subject: Re: Gear Model
PostPosted: 15 Jun 2011, 07:02 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
ye i had same issue with .obj, but file doesnt seem to be empty :'

(no intention to make u feel nub, but remember to select/highlight mesh before exporting, dunno if thats tho)


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 Post subject: Re: Gear Model
PostPosted: 15 Jun 2011, 07:13 
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Joined: 22 Feb 2006, 01:02
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size of .obj is 47B + contains only

Code:
# Exported from Wings 3D 1.2
mtllib gear.mtl


= 47 Byte?


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 Post subject: Re: Gear Model
PostPosted: 15 Jun 2011, 14:13 

Joined: 15 Jun 2011, 03:03
Strange, I exported it as OBJ. I'll texture it an re-upload.

Yeah stuff is floating about to keep the poly count down. It's also not really noticeable from above. The original TA models had all sorts of strange things about them but they're still cool.

I had a few more models but I lost them when I moved over to a new OS.


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 Post subject: Re: Gear Model
PostPosted: 15 Jun 2011, 16:01 
Conflict Terra Developer
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Joined: 29 Aug 2009, 19:12
Location: Also Richmond
I liked it.


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 Post subject: Re: Gear Model
PostPosted: 15 Jun 2011, 23:50 
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21
Location: Tucson
Bears some strong Armored Core similarities I feel.

I too did not try very hard connecting everything, although my concern was more for what I'd have to eventually texture.


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 Post subject: Re: Gear Model
PostPosted: 21 Jun 2011, 01:56 
Zero-K Developer

Joined: 28 Nov 2006, 13:22
Can we get some pictures?


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 Post subject: Re: Gear Model
PostPosted: 21 Jun 2011, 23:04 
Damned Developer
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Joined: 01 Jun 2006, 12:15
Location: Banned user for reason “Do not post pictures of people fucking cars”
shape looks good

model is facing towards x+, should face to z+
symetrical parts are not perfect mirrors


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 Post subject: Re: Gear Model
PostPosted: 24 Jun 2011, 23:37 
Damned Developer
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Joined: 15 Sep 2004, 17:56
Location: Lahti, Finland
rattle wrote:
shape looks good

model is facing towards x+, should face to z+
symetrical parts are not perfect mirrors


Here you are nagging again about symmetry! :P I wish we had time to continue Damned, I used to love the modelling we did together <3


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 Post subject: Re: Gear Model
PostPosted: 25 Jun 2011, 14:18 
Damned Developer
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Joined: 01 Jun 2006, 12:15
Location: Banned user for reason “Do not post pictures of people fucking cars”
yeah... I'm of no use atm


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 Post subject: Re: Gear Model
PostPosted: 27 Jun 2011, 05:47 

Joined: 15 Jun 2011, 03:03
Saktoth wrote:
Can we get some pictures?


Here you go. I'm thinking of releasing a bunch of generic gear pieces so people can mix and match.

And yes, I should have mirrored instead of duplicating and rotating the pieces. :(


Attachments:
gear.png
gear.png [ 39.54 KiB | Viewed 619 times ]
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