What happened to collisionSphereScale = 1,? - Page 2

What happened to collisionSphereScale = 1,?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: What happened to collisionSphereScale = 1,?

Post by smoth »

You just alienated the guy who would have helped you.
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Forboding Angel
Evolution RTS Developer
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Re: What happened to collisionSphereScale = 1,?

Post by Forboding Angel »

I didn't alienate you, I simply disagreed with your statement.
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smoth
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Re: What happened to collisionSphereScale = 1,?

Post by smoth »

I have my disagreement with the devs of the engine about the way they handle some things but I do not feel the path you are taking to get a solution is a good one. It may work a few times but you are killing a chicken to get it's eggs.
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AF
AI Developer
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Re: What happened to collisionSphereScale = 1,?

Post by AF »

Passers by by don't help screaming angry people in need
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: What happened to collisionSphereScale = 1,?

Post by smoth »

he isn't in NEED.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: What happened to collisionSphereScale = 1,?

Post by Forboding Angel »

Well gee smoth, it's been broken since the beginning of time, and the engine devs refuse to fix it. What is your solution?
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knorke
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Re: What happened to collisionSphereScale = 1,?

Post by knorke »

now the balls are perfectly sized!
Image
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Forboding Angel
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Re: What happened to collisionSphereScale = 1,?

Post by Forboding Angel »

Thanks Abma :-)
cain
AI Developer
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Joined: 09 Aug 2005, 10:04

Re: What happened to collisionSphereScale = 1,?

Post by cain »

I have some sparse memories about that:

I recall that it started as a legacy from original ta models, kept for balancing because back when everything can shot everything a heavy cruisers was pretty capable of shooting down entire fleets of bombers due to his precision and area of effect of his shells.

I think it's less of a problem now, as most mod restricts air unit targeting.
Last edited by cain on 20 Jun 2011, 12:53, edited 1 time in total.
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Beherith
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Re: What happened to collisionSphereScale = 1,?

Post by Beherith »

Wow I just read this, good thing I did, I gotta go rescale the colvols in the gadget then.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: What happened to collisionSphereScale = 1,?

Post by Forboding Angel »

If you custom scaled them, you don't need to touch them. Setting the colvols manually removes the gay half scaling stuff (at least as far as I could tell in testing).
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Noruas
XTA Developer
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Re: What happened to collisionSphereScale = 1,?

Post by Noruas »

Jesus, some one here does not like the lemonade, he throws it back.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: What happened to collisionSphereScale = 1,?

Post by Forboding Angel »

You're a bit late to the party noruas. This thread is a couple months old.
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