Just noticed there is some error: [i][f=0000000] Inconsistent movedata 1 for simplehover (moveclass hover2x2): neither canhover nor floater, but not a ground movetype[/i] (everything works but it gives this message in infolog) there might be more things like that, that are not 100% spot on...
Pretty sure that's the engine being like "you put hover in the movedef, but the unit has no actual hover abilities."
Sounds like good progress, I approve of your approach through teaching with increasing levels of "difficulty".
if(terraintype == 2) { move base to y-axis [-0.85] speed [50]; set UPRIGHT to 1; } else { move base to y-axis [0.0] speed [50]; set UPRIGHT to 0; } if(terraintype == 4) { move base to y-axis [0] speed [50]; set UPRIGHT to 0; } else { move base to y-axis [-0.85] speed [50]; set UPRIGHT to 1; } }
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
no country for old cob.
aircraft & transporters would def. be good to have. but while i got both working in other games i dont know what a minimal example would look like.
was wondering if some gadget/widget would be good to have? In theory it is not needed but then you will usually have unit_script.lua, game_spawn.lua & some healthbar widget anyway. So maybe just something small.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
if someone wants to make a fork with ie chili, nice. but i have no idea on the ui frameworks. also do not want to script tons of stuff when most new mods die before they even get one model into the game. lua crash course would indeed be good to have but i wont do it, i think there even is some .pdf floating around already?
Last edited by knorke on 29 Apr 2011, 23:59, edited 1 time in total.
Joined: 15 Dec 2008, 15:53 Location: at front, llt pushing
i think taking at least one feature from every game could be good idea. metal makers(*A), overdrive and connecting mex with E for bigger income(0k), E buildings unlocking units (evo) etc.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
there are lots of complete/wip games showing what the engine can do. the engine can do too much, it is impossible to show everything. Would be like trying to show everything you can draw with a pencil. The idea is to show how you sharpen the pencil and then avoid poking it into your eye.
after chapter 2 nubs will find their own way. that is, if you rotate them toward the water.
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
Wombat wrote:
i think taking at least one feature from every game could be good idea. metal makers(*A), overdrive and connecting mex with E for bigger income(0k), E buildings unlocking units (evo) etc.
(according to sinbads latest post)
Has nothing to do with energy, that's just the building I chose for it (so you wouldn't have to build special buildings just for tech.
I think I wont add any more stuff now unless I really see somebody new using this.
Perhaps making a fresh post in the community news section with some screenshots and summarizing the state of the project, with brief instructions on how to use the project to get started?
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