In
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void CFeatureDrawer::DrawFadeFeaturesSet(std::set<CFeature*>& fadeFeatures, int modelType)
{
for (std::set<CFeature*>::const_iterator fi = fadeFeatures.begin(); fi != fadeFeatures.end(); ) {
std::set<CFeature*>::const_iterator fiNext(fi); ++fiNext;
Code: Select all
void CFeatureDrawer::DrawFadeFeaturesSet(std::set<CFeature*>& fadeFeatures, int modelType)
{
for (std::set<CFeature*>::iterator fi = fadeFeatures.begin(); fi != fadeFeatures.end(); ) {
std::set<CFeature*>::iterator fiNext(fi); ++fiNext;
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typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*);
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typedef void (ALAPIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*);
I loaded it up, and found this great new feature, dynamic sun :)
I dont mean to drop the bomb on this, but could you share how I can give parameters to this? Because most of my maps rely heavily on pre-baked lighting, and I would like to configure this to suit them more.
Also, I found numerous other rendering bugs, and would like to ask if I should share these, or are they known to you as well? Like the minimap getting corrupted, grass texture issues, and lighting level issues.
Thank you devs for your hard work on giving us great new features!