Going to be closing the book on desert valley.

Going to be closing the book on desert valley.

Discuss maps & map creation - from concept to execution to the ever elusive release.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Going to be closing the book on desert valley.

Post by smoth »

That's right, I don't want to work on it any more. Along with several other grts maps, I have decided to get to a point of "done" and then go on to new maps.

So, what does this have to do with you lot? Well, I would like to give you all a last chance to leave some thoughts before you guys go "NO NO WAIT, FINAL VERSION? SHIT SUX THO!"

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(click either above image for larger)

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Here is the metal map, set for 4v4, I will look at including cheescan's spot thingie, don't worry about that part. Now, I know, that some of you no matter what I do will hate the metal layout, and you all have an opinion on what is a "best" metal layout. I would however like you to be considerate of others and I am not looking for someone to grace me with HIS ingenious design as there are 100s of others who also have good designs. Please just stick to what could be good or bad about the current suggest micro alterations.

So I want you lot to go ahead and post thoughts, which I may or may not heed and if I do or don't, try to not rage/gloat about it to infinity. I just want to get this map where it is
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Going to be closing the book on desert valley.

Post by Forboding Angel »

The current metal layout is fine also, please don't include the cheesescan stuff. THat is a widget and people can grab that widget if they needs textures. I dunno what's wrong with the current version? It's good and plays well
Godde
Posts: 268
Joined: 29 Mar 2010, 17:54

Re: Going to be closing the book on desert valley.

Post by Godde »

I haven't played this other than with gundam so i dont have any feedback about the metal map.

It's a perfect for powered GMs. :)
Just gotta protect oneself from Chars' Zaku 2 rush.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Going to be closing the book on desert valley.

Post by smoth »

The valleys were too steep making them zones that units got stuck in a lot. SO I moved a lot of interesting terrain out of the valleys and made them more sand bowls. I flattened several mountain tops for arillery/bertha/guntank placement and broke several round hills into more plateau like terrain. the base areas are now sunken instead of raised up. The shadow harshness has been toned down as has the specular so it is easier on the eyes.
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smoth
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Re: Going to be closing the book on desert valley.

Post by smoth »

Now available for viewing/testing/makingfunof:
http://www.smoth.net/files/gundam/Grts_ ... ey_014.sdz
Last edited by smoth on 28 Jan 2011, 00:51, edited 1 time in total.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Going to be closing the book on desert valley.

Post by Wombat »

i dont see any pedobars :<
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Going to be closing the book on desert valley.

Post by SpikedHelmet »

It's all red fyi.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Going to be closing the book on desert valley.

Post by smoth »

Fixed the map file, updated the link
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Going to be closing the book on desert valley.

Post by oksnoop2 »

Please make it compatible with ct rock spawning. I will gladly help test this tomorrow.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Going to be closing the book on desert valley.

Post by bobthedinosaur »

how do you "make it compatible with ct rock spawning"?
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Going to be closing the book on desert valley.

Post by knorke »

http://code.google.com/p/conflictterra/ ... h_Pictures

oksnoop2, would probally be easiest if you make the rock config and then send it to smoth so he can include it if he wants.
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Going to be closing the book on desert valley.

Post by very_bad_soldier »

Wow this is really awesome! I just think the gray texture is way too repetitive.
Google_Frog
Moderator
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Joined: 12 Oct 2007, 09:24

Re: Going to be closing the book on desert valley.

Post by Google_Frog »

The ridges leading into the craters are unpathable for bot slope tolerance. Just pointing it out as idk how you would make it pathable, also for all I know this is intentional.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Going to be closing the book on desert valley.

Post by bobthedinosaur »

Not to knock on CT (I love CT), but shouldn't it be CT's job to make map's rock spawner configs, and not map makers. I mean if you want compatible maps can you include them in the CT installation. This might also be better for avoiding conflicts from home made spawner configs.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Going to be closing the book on desert valley.

Post by smoth »

I'd rather ct define them, that way you guys can change them if you need to instead of requiring a re-release of the map.

I could remove the pits altogether google and replace them with plateaus.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Going to be closing the book on desert valley.

Post by bobthedinosaur »

Sand traps are good in some ways, but if they are taking up too much room maybe plateaus would be better. It's so hard to choose because I like both ideas so maybe I'll keep the older versions too if you decide to change them.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Going to be closing the book on desert valley.

Post by smoth »

[17:43:10] ** [S44]SpikedHelmet joined the channel.
[17:43:16] <[S44]SpikedHelmet> there you are
[17:44:55] <[S44]SpikedHelmet> smoth your map breaks my computer
[17:46:12] <[S44]SpikedHelmet> what THE FUCK
[18:01:36] ** [S44]SpikedHelmet left the channel( ).
tells me fuck all I need a pastebin of infolog or something more than a sweeping accusation.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Going to be closing the book on desert valley.

Post by bobthedinosaur »

I wouldn't let it bother you smoth. Spiked just probably spilled his cocaine into his desktop's fan intake while playing your map and broke his computer.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Going to be closing the book on desert valley.

Post by SpikedHelmet »

lolol

When I launched the map my computer would get massive performance drop, everything was black with the minimap, UI and actual map textures only periodically blinking in and out.

However I think this was because I had a lot of other processes going on as when I shut them down it worked normally.

Very nice map. I think the "pavement" should be just regular desert though.
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