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 Post subject: end game stats
PostPosted: 08 Jan 2011, 21:08 
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Joined: 27 Feb 2006, 13:49
Location: Core Prime IA
I like end game graphs and stuff. I miss a lot player names next to graphs and possibility to turn off some players to make graph more readable.

If hoovering over graph would reveal name would also be good enough.

thanx


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 Post subject: Re: end game stats
PostPosted: 08 Jan 2011, 21:23 
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Joined: 08 Dec 2007, 17:39
Location: UK - England
Yup, this needs some love, as does the share menu screen. Been saying that for a looong time now.


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 Post subject: Re: end game stats
PostPosted: 08 Jan 2011, 21:25 
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Joined: 22 Aug 2008, 15:29
I want more interesting graphs.

"Units ressurected" "Health healed" "Metal reclaimed" "Time spent in conflict"


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 Post subject: Re: end game stats
PostPosted: 08 Jan 2011, 21:26 
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Joined: 08 Dec 2007, 17:39
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Sucky_Lord wrote:
I want more interesting graphs.

"Units ressurected" "Health healed" "Metal reclaimed" "Time spent in conflict"


No. In fact, I want less stats, just keep them clear and simple.


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 Post subject: Re: end game stats
PostPosted: 08 Jan 2011, 21:34 
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Joined: 22 Aug 2008, 15:29
Jazcash wrote:
Sucky_Lord wrote:
I want more interesting graphs.

"Units ressurected" "Health healed" "Metal reclaimed" "Time spent in conflict"


No. In fact, I want less stats, just keep them clear and simple.

More than a couple of graphs too complex for you? :D


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 Post subject: Re: end game stats
PostPosted: 08 Jan 2011, 22:17 
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Joined: 08 Dec 2007, 17:39
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Sucky_Lord wrote:
Jazcash wrote:
Sucky_Lord wrote:
I want more interesting graphs.

"Units ressurected" "Health healed" "Metal reclaimed" "Time spent in conflict"


No. In fact, I want less stats, just keep them clear and simple.

More than a couple of graphs too complex for you? :D


It's more that they're unnecessary ;)


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 Post subject: Re: end game stats
PostPosted: 08 Jan 2011, 22:21 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
I really hate saying this but this should ba lua-ed reason being that thedamn thing is just too game specific as in. A lua replacement can have substantial improvement wrt what data it shows and will be easier for individual projects to control

For example zk has awards at the end of a match pretty cool feature of that game IMO


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 Post subject: Re: end game stats
PostPosted: 08 Jan 2011, 22:24 
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Joined: 08 Dec 2007, 17:39
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smoth wrote:
I really hate saying this but this should ba lua-ed reason being that thedamn thing is just too game specific as in. A lua replacement can have substantial improvement wrt what data it shows and will be easier for individual projects to control

For example zk has awards at the end of a match pretty cool feature of that game IMO


I hate to say this, but this.


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