Spring 0.82.7.1 bug fix release

Spring 0.82.7.1 bug fix release

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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Spring 0.82.7.1 bug fix release

Post by hoijui »

This release is just a minor touch-up of the last one.
Thanks to BrainDamage for the "no frame numbers in chat" fix, and bibim and zwzsg for the dedicated testing.

Download links:
The code changes on github:
from 0.82.6.1 to 0.82.7.1
from 0.82.7 to 0.82.7.1


Detailed changes since 0.82.7:

Engine / General:
  • disable frame number prefix in messages to the console by default
  • add temporary hack to not crash on HostIP=localhost
Engine / Lua:
  • change parameter `useOverlay` from type number to bool in config access functions
Engine / Auto-Hosts:
  • gracefully exit if the autohost is not reachable
  • if the local socket supports IP v6, but AutohostIP is specified as IP v4, use v4 to connect
  • stop server on config problem
Engine / Dedicated-Server:
  • fix crash when game ends prematurely
Unitsync:
  • add new function GetSpringVersionPatchset() (return "1" for a spring version of "0.82.7.1"
  • remove accidentially added third paramter to Init()
Installer:
  • fix: do not check for running .exe in silent-mode
  • Zero-K: desktop-shortcut: rename & add icon
AI:
  • KAIK: add missing initialization checks
User avatar
Agon
Posts: 527
Joined: 16 May 2007, 18:33

Re: Spring 0.82.7.1 bug fix release

Post by Agon »

Last edited by Agon on 08 Jan 2011, 03:34, edited 1 time in total.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring 0.82.7.1 bug fix release

Post by smoth »

hoijui wrote: * add temporary hack to not crash on HostIP=localhost
How long is temporary?
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Spring 0.82.7.1 bug fix release

Post by abma »

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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Spring 0.82.7.1 bug fix release

Post by Licho »

Gj :-)

Hmm could you make it non-minor release so that it forces update on all?

(Better than forcing modders to modify chat widgets to support both frames and mission authors to remove that localhost for people with older engine etc)
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: Spring 0.82.7.1 bug fix release

Post by hoijui »

a .8 is also in the planings, for i guess not too far in the future (maybe a week or two).
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Spring 0.82.7.1 bug fix release

Post by Jazcash »

I've had the problem of "Added point" being cut to "dded point" since the update. Ice UI hasn't changed, I looked through it anyway, and it seems fine.

http://i141.photobucket.com/albums/r51/ ... /bug-2.png

Also why have

Code: Select all

[img][/img]
tags been disabled in this forum section?
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liamdawe
Posts: 120
Joined: 19 Mar 2010, 15:09

Re: Spring 0.82.7.1 bug fix release

Post by liamdawe »

Can we get some proper Ubuntu 10.10 packages built, the last one had dependency problems so we cannot update and this isn't in the repo yet.
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koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: Spring 0.82.7.1 bug fix release

Post by koshi »

they're already up in my ppa, just waiting to be copied into spring's
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liamdawe
Posts: 120
Joined: 19 Mar 2010, 15:09

Re: Spring 0.82.7.1 bug fix release

Post by liamdawe »

koshi wrote:they're already up in my ppa, just waiting to be copied into spring's
On the job as always, appreciated!

Is it launchpad that does the copying itself or does someone who owns springs ppa need to approve it?
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koshi
Lobby Developer
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Joined: 14 Aug 2007, 16:15

Re: Spring 0.82.7.1 bug fix release

Post by koshi »

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bibim
Lobby Developer
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Joined: 06 Dec 2007, 11:12

Re: Spring 0.82.7.1 bug fix release

Post by bibim »

hoijui wrote:Unitsync:
  • remove accidentially added third paramter to Init()
Please do not change existing unitsync functions in non-mandatory updates :?
Third parameter addition in Init in 0.82.7 wasn't such a big deal because at least it was a mandatory update...
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Spring 0.82.7.1 bug fix release

Post by Licho »

Yeah non mandatory updates can be the most evil because it means we have to support both engine versions at once..

Btw Bibim there is GetEngineVersion in unitsync you can use to get version and use different init based on version but its meh to hardcode versions and decide based on it ..

I hope that .8 will really be in a week or 2.
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: Spring 0.82.7.1 bug fix release

Post by hoijui »

you would have to use GetEngineVersion() together with GetEngineVersionPatchset() (new function) to work around this.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Spring 0.82.7.1 bug fix release

Post by Licho »

yeah and those dont exist in .7.0 ? :-)
Satirik
Lobby Developer
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Re: Spring 0.82.7.1 bug fix release

Post by Satirik »

GetSpringVersion GetSpringVersionPatchset
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Spring 0.82.7.1 bug fix release

Post by Licho »

Yeah so we should modify and deploy at least

SpringLobby
TasClient
Zero-K lobby
SPADS
Springie
MissionEditor

to do ifs with hardcoded spring versions -
now seriously - isn't it simpler to just make it mandatory release?

It takes no extra effort ffs, unlike hacking around this
gilboa
Posts: 41
Joined: 29 Apr 2010, 01:20

Re: Spring 0.82.7.1 bug fix release

Post by gilboa »

Fedora test builds are at:

F13: http://koji.fedoraproject.org/koji/buil ... dID=213357
F14: http://koji.fedoraproject.org/koji/buil ... dID=213356

Both should land in Fedora's updates-testing any time soon. (Most likely tomorrow morning UTC).

Please test them.

- Gilboa
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Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Re: Spring 0.82.7.1 bug fix release

Post by Deadnight Warrior »

Nobody said a word about waterline tag behaviour change.
Before 0.82.7 all units that had waterline >= 5 got it's waterline increased by 10. In current version that part was removed and is causing all subs to dive too close to water surface, and sea labs are sticking out of the water too much, and many other weirdness.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Spring 0.82.7.1 bug fix release

Post by FLOZi »

Deadnight Warrior wrote:Nobody said a word about waterline tag behaviour change.
Before 0.82.7 all units that had waterline >= 5 got it's waterline increased by 10. In current version that part was removed and is causing all subs to dive too close to water surface, and sea labs are sticking out of the water too much, and many other weirdness.
Technically speaking, it was in the gitlog, but it was buried yes. It is easy to fix mods to accommodate the change though, and it was very much a needed change.
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