View topic - in case u were looking for some inspiration, ideas



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PostPosted: 29 Oct 2010, 23:35 
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
http://www.moddb.com/mods/biggest-battl ... 2#imagebox

accidently found this, i hope nouncin other games is not forbidden :D
im sorrryyyy


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PostPosted: 29 Oct 2010, 23:45 
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We're definitely not short of inspiration or ideas, but thanks. Spiked plays MoW.


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PostPosted: 29 Oct 2010, 23:50 
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Location: #moddev - join it!
Usually with me. 8)

We've thought about modding MoW ourselves but it's a nightmare compared to Spring.


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PostPosted: 29 Oct 2010, 23:56 
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ok fail

btw, does s44 got any motorbikes ?


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PostPosted: 30 Oct 2010, 00:29 
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Not right now, no. I'd texture a bike if somebody modeled it.


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PostPosted: 30 Oct 2010, 00:39 
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orly


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PostPosted: 30 Oct 2010, 00:57 
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If it were in keeping with the quality of the other models and Spiked didn't hit it first - assuming somebody would unwrap it (well) for me - yes.


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PostPosted: 16 Nov 2010, 01:38 
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Given how micro-intensive MoW is normally, I shudder to think of what it would be like at higher unit counts. Still looks worth a try, though.


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PostPosted: 16 Nov 2010, 05:20 
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
Neddie wrote:
Not right now, no. I'd texture a bike if somebody modeled it.

Lies


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PostPosted: 26 Dec 2010, 02:00 
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http://www.turbosquid.com/Search/Index. ... ax_price=0

http://www.turbosquid.com/Search/Index. ... ax_price=0

didnt try them, anyway, maybe u will find one of these useful

there is second page


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PostPosted: 28 Dec 2010, 22:15 
Spring 1944 Developer
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We're pretty much done adding ground and air units; anyways, yuritch is productive like nobody else and is really good at making units with appropriate detail levels for Spring. Thanks for thinking of us, though.


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PostPosted: 03 Jan 2011, 21:16 
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bobthedinosaur wrote:
Neddie wrote:
Not right now, no. I'd texture a bike if somebody modeled it.

Lies

I didn't say I would finish it.


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