How is there no need to set an exact build order? It seems the strongest way to start a game, have a good map specific build for the first minute or a bit more.
I wanted to say that there is no need for E323AI to specify build order cause it is not supported and will not be. I suggest you making a perfect AI with Shard if you need.
Iv also tried to disable units and remove entries from categorization file to make it only build one or more thing but it refuses. I disabled using the side data file. but this is all enabled.
Ai is using biocom or kincom, players use iscom or clancom.
After testing mod a bit i knew that arm AI commander can build the only factory: shipyard. So, what did you expect from AI to build on non-water maps? Also i don't understand why do you need a special side for AI?
After testing mod a bit i knew that arm AI commander can build the only factory: shipyard. So, what did you expect from AI to build on non-water maps? Also i don't understand why do you need a special side for AI?
For me it made either Kbot lab or Aicraft plant pedending on map and settings.
Ai comanders kincom and biocom was made to make rai build when it did not supported morphing.
Also tried MA v5.0 that dont use morphing but similar result using iscom or clancom.
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