View topic - Don't like RedUI? Get the BA 7.04 UI (LolUI) here.



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PostPosted: 04 Feb 2010, 21:37 
Balanced Annihilation Maintainer
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Joined: 10 Dec 2006, 18:46
http://consternationstation.com/mirrors/lolui.zip

Download the above, extract to Spring folder.

In BA press F11 and disable the widgets:
* Red Build/Order Menu
* Red Console
* Red Minimap
* Red Resource Bars
* Red Tooltip
* Red_UI_Framework
* Red_Drawing


Then enable:
* LolUI

You may need to do the command /luaui reload afterwards if this fails at all.


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PostPosted: 08 Feb 2010, 13:29 

Joined: 31 Aug 2009, 16:34
Done, but it's mainly because I couldn't see ally resources anymore.


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PostPosted: 07 Mar 2010, 05:10 

Joined: 30 Nov 2006, 03:21
Why yet another UI? IceUI still seems to be the best... (is it still too slow for some?)


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PostPosted: 08 Mar 2010, 13:52 
Community Lead
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Joined: 10 Apr 2006, 04:05
Location: Finland, 1944
Different people have different demands. Ideally the games and mods would all provide tailored UI meeting their requirements, and people would adapt to the game...


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PostPosted: 08 Mar 2010, 15:48 
Lua Coder

Joined: 12 Jul 2009, 17:57
neddiedrow wrote:
Different people have different demands. Ideally the games and mods would all provide tailored UI meeting their requirements, and people would adapt to the game...


No. UI should adapt to people and since we are not at braincontrol yet there should be some effort for desing.

Of course for OS projects just the joy of writing lua is enough reasons.


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PostPosted: 08 Mar 2010, 18:10 

Joined: 18 Aug 2007, 18:04
Pako wrote:
Of course for OS projects just the joy of writing lua is enough reasons.

Bingo.


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PostPosted: 09 Mar 2010, 02:08 

Joined: 17 Sep 2008, 03:36
Location: your imagination
No, Neddie is right.

IceUI and RedUI are great for *A variants, but those games that deviate from TA in economy and gameplay really require their own unique interface to match.


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PostPosted: 09 Mar 2010, 09:36 

Joined: 18 Aug 2007, 18:04
luckywaldo7 wrote:
No, Neddie is right.

IceUI and RedUI are great for *A variants, but those games that deviate from TA in economy and gameplay really require their own unique interface to match.

I'm assuming you're referring to Pako and not me.


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PostPosted: 17 May 2010, 20:41 

Joined: 06 May 2010, 21:08
I learned BA on this UI...glad to have it back :D


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PostPosted: 22 Jan 2012, 12:57 

Joined: 20 Oct 2009, 12:04
Good UI! I never see this before!

It should be uploaded to widget database! :-)


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PostPosted: 22 Jan 2012, 14:16 
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Joined: 03 Aug 2009, 16:30
Location: Germany
hm... why dont you use the chilli_UI for BA? its the best ui that i catually know.

- it have a awsome design
- it have a settings menu for nearly evrything
- the build menu is perfect categoriesized.


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PostPosted: 22 Jan 2012, 14:46 

Joined: 20 Oct 2009, 12:04
Karotte wrote:
hm... why dont you use the chilli_UI for BA?....

Could you please provide link? Where I can download it? :-) Did not hear about this UI also.


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PostPosted: 22 Jan 2012, 15:09 
Map Creator
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Joined: 23 Jan 2008, 18:29
That's what I've been wondering also. You could increase overall outlook of the game with like 50% just by implementing the chilli ui.


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PostPosted: 22 Jan 2012, 15:27 
Moderator
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Joined: 29 Apr 2005, 00:14
Location: #moddev - join it!
jamerlan wrote:
Good UI! I never see this before!

It should be uploaded to widget database! :-)


Only thing worse than releasing a game gui as a standalone local user widget is actively spreading it as such.


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PostPosted: 22 Jan 2012, 15:28 

Joined: 20 Oct 2009, 12:04
Ah.. It does not exists))


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