View topic - DWARF FORTRESS



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 Post subject: Re: DWARF FORTRESS
PostPosted: 22 Apr 2010, 09:45 
Classic Community Lead
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Joined: 12 Aug 2005, 08:29
Location: CANAYDEEEAH!
http://www.nzfortress.co.nz/forum/showt ... hp?t=20768

Goodness.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 22 Apr 2010, 21:20 
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Joined: 10 Apr 2006, 04:05
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Delicious. Are we going to try another succession once the bugs/problems are ironed out?


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 Post subject: Re: DWARF FORTRESS
PostPosted: 23 Apr 2010, 08:32 
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I'll be happy to just play the game without my dwarfs freezing.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 23 Apr 2010, 13:41 

Joined: 29 Oct 2008, 15:55
I think at the moment the most interesting aspect of the game is cavern exploration in the adventurer mode, since the fortress mode is quite broken still.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 23 Apr 2010, 13:44 
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Joined: 11 Jan 2008, 16:55
Damnit..is 31 playable or not?


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 Post subject: Re: DWARF FORTRESS
PostPosted: 23 Apr 2010, 13:48 

Joined: 29 Oct 2008, 15:55
Gota wrote:
Damnit..is 31 playable or not?



my dwarfs died from thirst while digging tunnels, with about 500 drink in stock, multiple wells and lots of water around.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 23 Apr 2010, 13:49 
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==Troy== wrote:
Gota wrote:
Damnit..is 31 playable or not?



my dwarfs died from thirst while digging tunnels, with about 500 drink in stock, multiple wells and lots of water around.


Funny...I just downloaded it a few hours ago to give it another try..


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 Post subject: Re: DWARF FORTRESS
PostPosted: 23 Apr 2010, 13:59 
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Joined: 12 Oct 2007, 08:24
==Troy== wrote:
Gota wrote:
Damnit..is 31 playable or not?



my dwarfs died from thirst while digging tunnels, with about 500 drink in stock, multiple wells and lots of water around.
That's just their new dedication to work :-). Though I've played around a bit and haven't had any dwarfs actually die from too much work, miners tend to pass out in the most inconvenient places.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 23 Apr 2010, 21:14 
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Gota wrote:
Damnit..is 31 playable or not?

It has been playable since first release... but it's pretty frustrating to lose half the dwarfs in your fortress to Alzheimer. Especially all the dwarfs you assign to military duties. You need them...

Oh, it's also fun when your dwarfs spontaneously melt.

At least Toady fixed farming.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 25 Apr 2010, 08:48 
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Joined: 25 Apr 2006, 04:08
According to the dev log, he fixed the damn face melting rain bug, but then he went awol for a week :/


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 Post subject: Re: DWARF FORTRESS
PostPosted: 29 Apr 2010, 08:46 
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Joined: 01 Dec 2007, 17:21
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http://df.magmawiki.com/index.php/User:BaronW

Holy shit... 75,368 mechanisms? That can't be healthy.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 29 Apr 2010, 20:32 
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Joined: 30 Dec 2009, 01:17
Location: FUS RO DAH
That is....awesome. Too bad lurker never finished his dorfputer.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 29 Apr 2010, 20:38 

Joined: 18 Aug 2007, 18:04
Coresair wrote:
Too bad lurker never finished his turn.

Fixed.


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 Post subject: Re: DWARF FORTRESS
PostPosted: 15 May 2010, 21:14 
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Joined: 11 Jul 2007, 16:04
why is this sticky btw?


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 Post subject: Re: DWARF FORTRESS
PostPosted: 15 May 2010, 22:14 
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Joined: 17 Jan 2009, 22:37
Location: The drama continues
Teutooni wrote:
http://df.magmawiki.com/index.php/User:BaronW

Holy shit... 75,368 mechanisms? That can't be healthy.


that's insane D:


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 Post subject: Re: DWARF FORTRESS
PostPosted: 15 May 2010, 23:08 
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Joined: 17 Feb 2006, 15:58
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Raghna wrote:
why is this sticky btw?
because one of the moderators plays it...


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 Post subject: Re: DWARF FORTRESS
PostPosted: 16 May 2010, 00:04 
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TradeMark wrote:
Raghna wrote:
why is this sticky btw?
because one of the moderators plays it...


Why else would there be a sticky of some other game that has no connection to Spring what so ever?


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 Post subject: Re: DWARF FORTRESS
PostPosted: 16 May 2010, 00:34 
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Joined: 12 Aug 2005, 08:29
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To support other indie games in our off topic section.

Nah, honestly, just because it's awesome, and the thread is awesome.


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 Post subject: Re: dorf
PostPosted: 16 May 2010, 03:02 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Corrupt moderatorship is partial! I demand that a clear rule be edicted about which criteria is used to elect indie games to sticky status!


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 Post subject: Re: DWARF FORTRESS
PostPosted: 16 May 2010, 03:10 
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Joined: 26 Oct 2007, 15:21
Minimum criteria is a learning curve with a delta skill/delta time of 10 hours per percentage of game figured out.
Also, not allowed to look newer than 1998.


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