View topic - Xta unit stats and balance tweaks (input for next version)



All times are UTC + 1 hour


Post new topic Reply to topic  [ 196 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9, 10  Next
Author Message
PostPosted: 02 Apr 2010, 21:09 

Joined: 20 Feb 2010, 12:17
FaerieWithBoots wrote:
D-guns stays, not even worth discussing on the XTA forum. And comblast should kill any commander regardless of its level.

Im always in for new ideas, even a game w/o D-gun. But that would just not beXTA. Make a new thread in wich you describe a new A-mod w/o D-gun, redefined role for Can, Krogoth etc.


I may do that on the mid term, yes, but for now i was more into helping existing mods. If you don't like my ideas, that's ok.

Edit: that's to say i might make the changes u guys approve...but i need to know what those are ._.


Top
 Offline Profile  
 
PostPosted: 03 Apr 2010, 06:27 
A.N.T.S. Developer
User avatar

Joined: 26 Sep 2009, 20:26
Location: Ukraine
Bullshit, my level 1000 ninja satelite lazor com should ALWAYS survive ANYTHINGS

Image

He will fuck you up.

>:(
>:(
>:(
>:(
>:(
>:(


Top
 Offline Profile  
 
PostPosted: 03 Apr 2010, 15:29 
Map Creator
User avatar

Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
what map is that?


Top
 Offline Profile  
 
PostPosted: 03 Apr 2010, 15:59 
A.N.T.S. Developer
User avatar

Joined: 26 Sep 2009, 20:26
Location: Ukraine
Spring engine doesnt support the loading of real earth terrain or of supermegainfinitedetail level 1000 satelite laser coms yet. That image was sent to me from the future.


Top
 Offline Profile  
 
PostPosted: 03 Apr 2010, 20:53 
User avatar

Joined: 21 Dec 2006, 14:36
Location: Infront of my computer
stop bawwwing about shit thats a feature to xta, and trying to make it like some other OTA mod you've played just because it plays better. (guess what, go back to playing that if you agree with it so much)


srsly Learn2play


Top
 Offline Profile  
 
PostPosted: 03 Apr 2010, 21:05 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
Spawn_Retard wrote:
srsly Learn2play


I thought only pros could say that =/


Top
 Offline Profile  
 
PostPosted: 03 Apr 2010, 23:13 
Supreme Annihilation Maintainer
User avatar

Joined: 11 Jan 2008, 16:55
Tribulex why do u keep darkening the photo and re-uploading it?


Top
 Offline Profile  
 
PostPosted: 04 Apr 2010, 01:51 
User avatar

Joined: 23 Feb 2009, 16:29
Location: Finland
babbles wrote:
Spawn_Retard wrote:
srsly Learn2play


I thought only pros could say that =/


Being Pro works a bit the same way as possessing good self esteem or power: if you say you have it, you don't.


Top
 Offline Profile  
 
PostPosted: 04 Apr 2010, 01:53 
User avatar

Joined: 07 Apr 2009, 11:43
Jools wrote:
babbles wrote:
Spawn_Retard wrote:
srsly Learn2play


I thought only pros could say that =/


Being Pro works a bit the same way as possessing good self esteem or power: if you say you have it, you don't.

And if you say you dont have it, you have it ???


Top
 Offline Profile  
 
PostPosted: 04 Apr 2010, 02:23 
Supreme Annihilation Maintainer
User avatar

Joined: 11 Jan 2008, 16:55
Andy used to say he is pro all the time...


Top
 Offline Profile  
 
PostPosted: 04 Apr 2010, 03:54 
A.N.T.S. Developer
User avatar

Joined: 26 Sep 2009, 20:26
Location: Ukraine
Gota wrote:
Tribulex why do u keep darkening the photo and re-uploading it?

Um im not. turn your screen brightness up.


Top
 Offline Profile  
 
PostPosted: 04 Apr 2010, 06:24 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
What if I say I'm beyond pro? As technically I'm not saying I have it, and thus I must have it, but to some greater extent?


Top
 Offline Profile  
 
PostPosted: 04 Apr 2010, 13:10 
User avatar

Joined: 26 Feb 2007, 14:32
Location: Germany
Cans and Zeuses will roll over almost anything as long as the commander is not there. They have crazy amount of HPs. 10 Cans would beat 10 pyros. I suppose pyro's dmg output fine. So would 10 Zeuses. Thats my estimation, I didn't test it.


Top
 Offline Profile  
 
PostPosted: 04 Apr 2010, 14:55 
User avatar

Joined: 23 Feb 2009, 16:29
Location: Finland
JohannesH wrote:
And if you say you dont have it, you have it ???


No. If you say you don't have it, then you don't have it either.


Top
 Offline Profile  
 
PostPosted: 04 Apr 2010, 15:35 
A.N.T.S. Developer
User avatar

Joined: 26 Sep 2009, 20:26
Location: Ukraine
im the best at XTA RPG


Top
 Offline Profile  
 
PostPosted: 04 Apr 2010, 18:31 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
skill does not mean anything in xta because all the supposedly good players use different accounts all the time to test new shit and to keep good stats so yeah its not that interessting :regret:

Quote:
10 Cans would beat 10 pyros.
pyros are faster so they can choose where/if to fight. i think thats way warriors seem better than zeus, they both ok at fighting but warriors are just faster to the scene and zeus can not retreat. so your first few t2 units will usually something fast/good range because enemy can just go around other units and in early t2 they do not make that much an impact but then you also have to consider how somebody would even try to do such, maybe to see the difference of surprse or make it with the reaction time in sky.


Top
 Offline Profile  
 
PostPosted: 05 Apr 2010, 03:06 
A.N.T.S. Developer
User avatar

Joined: 26 Sep 2009, 20:26
Location: Ukraine
I just wanted to say that playing skillfully is not always the most fun way to play. Honestly, skillful means making a lab, and I do that about 50% of games. Even though I am PR0UBERSEX I just play for shits and giggles.
:)


Top
 Offline Profile  
 
PostPosted: 05 Apr 2010, 18:47 
Map Creator
User avatar

Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
TheMightyOne wrote:
Cans and Zeuses will roll over almost anything as long as the commander is not there. They have crazy amount of HPs. 10 Cans would beat 10 pyros. I suppose pyro's dmg output fine. So would 10 Zeuses. Thats my estimation, I didn't test it.


cans roll over everything, commanders included


Top
 Offline Profile  
 
PostPosted: 05 Apr 2010, 23:58 

Joined: 20 Feb 2010, 12:17
first, a disclaimer: i didn't actually talk to Noruas about changing stuff other than the animations. So i guess that's up to him. Played some xta on the weekend but didn't find him. What are your opinions?

second:
- 10 cans almost cost twice as much as 10 pyros...being almost half as fast, it'd be ridiculous if they lost the fight. Would 5 cans beat 10 pyros?

- flashes and peewees. The story i've heard is that their almost 50% dps advantage over core counterparts (60 vs 40-45) should be compensated by the others slight range (20%) and hitpoint (<5%) advantage. Flash are also 15% faster than instigators. Maybe one should take into account core advantages on other tier1 units (which?). Is there any flat map where massing flashes isn't the best option for arm tier1? Especially on 1v1 (all that ground to cover and so few enemy commanders to do it).
A flash is 50% faster than a raider and has almost twice the dps... ouch.

There's a "Xta 9.585" patch thread that states
"Reduced damage rate of peewee from 60 to 50 per second."

Yet the PEEWEE_EMG weapon still does 60dps


Top
 Offline Profile  
 
PostPosted: 06 Apr 2010, 00:44 

Joined: 22 Jul 2008, 01:30
Location: Yorkshire, UK
sigh


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 196 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9, 10  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.