Joined: 19 Jan 2005, 03:37 Location: New Hampshire USA
I have to first thank, GrOuNd_ZeRo for releasing Alaska ...
I've been hitting my head on the walls trying figure out
how to add custom features. I was putting all the folders
in the maps folder. Now I see how its layed out now.
Too make it short ... I learned something NEW ...
UPDATE : 12-2-05
Map is complete .... I hope you enjoy it ...
So, here are some screenies for you to look over ...
We need somebody to take time to make a large selection of feature models and shove them in the main spring downlaod with XTA. Otherwise map making will become a specialist art for only those capable of modelling their own features, or who have a knack for nice btu featureless maps, like desert.
Joined: 19 Jan 2005, 03:37 Location: New Hampshire USA
Here is another screenie of the map. This time I added the
commander statue. I put it in 4 places on the map. It
should help you out when you need that extra metal or
energy to buld units or building ...
We need somebody to take time to make a large selection of feature models and shove them in the main spring downlaod with XTA. Otherwise map making will become a specialist art for only those capable of modelling their own features, or who have a knack for nice btu featureless maps, like desert.
That sounds like a need for a formal request to the Art forum. Can anyone make such thread there with reference to formats, a list of usefull models and other stuff?
Joined: 12 Jan 2005, 10:25 Location: Still signing off after all these years
I agree some basic features should maybe be included on top of the current ones, but dont remove the custom feature stuff, and also, dont put in anything to fancy. Just teh basics. If you put in some ammazing moddel of a comander statue or somthing EVERY noob would use it. and that would sux.
Rocks and a few more trees are fine (especialy trees) but other than that i think it should be up to teh map maker to either make his own or find a willing moddeler to help him/her/it.
Joined: 12 Jan 2005, 10:25 Location: Still signing off after all these years
I know teh secret of 3so and features... is it a moddeling problem or a maping problem or a the texture should work but it dont sort of problem you have?
Joined: 12 Nov 2004, 06:08 Location: Brickclaw, WA USA
Well at the moment I have to wait till the weekend when my bro gets back so I can get the installer files for the 30day trial of 3DS MAX 8 off his computer so I can reinstall 3DS MAX(trial ran out so got to install it again).
My problem was that I couldn't get MAX to output the dds texture files after I UV unraped it. I think it was because I was using multiable textures, and I should have been using just one multi texture. Oh well. I did get a s3o file to work ingame, but it was inverted. It looks fine in Upspring. By the way that reminds me how bad we need transparency. Maybe the alpha channel on the second texture.
Users browsing this forum: No registered users and 0 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum