View topic - Disabling User Lua



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 Post subject: Re: Disabling User Lua
PostPosted: 23 Mar 2010, 02:29 
Lua Coder

Joined: 12 Jul 2009, 17:57
I have fixed tons of bugs from many popular widgets so it would be quite a regression to play XTA then, as if the regression of switching from BA wasn't already enough.


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 Post subject: Re: Disabling User Lua
PostPosted: 23 Mar 2010, 03:11 
A.N.T.S. Developer
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Joined: 26 Sep 2009, 20:26
Location: Ukraine
Im tired of hearing people call blade a regression. Just stfu for a month or 5.


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 Post subject: Re: Disabling User Lua
PostPosted: 24 Mar 2010, 11:19 
User avatar

Joined: 21 Dec 2006, 14:36
Location: Infront of my computer
if it looks shit, no one will want to use it, its really not rocket science.

If you're demanding people to use it even though people disagree with your choice your going to get naysayers.

My advice is to put it in the mod as an option to turn on or off, if people like it then they will turn it on, if they do not, they will turn it off and use their own stuff.


I may be wrong and this blade idea you have may be awesome and a step up from what i'm using right now, but from the attitude you project and the things your on about implementing im not sold, and i do not want to be told i have to use an add on that will only complicate or hinder my enjoyment of XTA.


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 Post subject: Re: Disabling User Lua
PostPosted: 24 Mar 2010, 18:50 
A.N.T.S. Developer
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Joined: 26 Sep 2009, 20:26
Location: Ukraine
luckily for you, im in deep shit and spending all my free time looking for jobs, so you wont be seeing blade for a while.


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 Post subject: Re: Disabling User Lua
PostPosted: 24 Mar 2010, 19:07 
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Joined: 07 Apr 2009, 11:43
Tribulex wrote:
luckily for you, im in deep shit and spending all my free time looking for jobs, so you wont be seeing blade for a while.

totally unexpected


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 Post subject: Re: Disabling User Lua
PostPosted: 25 Mar 2010, 07:08 
Moderator
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
maybe you can release parts of your ui?
like a well done buildmenu and playerlist would be cool, the current ones are lacking. just an idea, no need to rush & gl


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 Post subject: Re: Disabling User Lua
PostPosted: 25 Mar 2010, 17:09 
A.N.T.S. Developer
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Joined: 26 Sep 2009, 20:26
Location: Ukraine
well, i would love to if people will send me hugs, kisses, and benjamins. But really im trying to make something polished and then release it. Otherwise it will just die (look what happened to epicoms, flash annihilation, comshooter extended, and pinball spring)


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 Post subject: Re: Disabling User Lua
PostPosted: 25 Mar 2010, 17:32 
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Joined: 30 Jun 2008, 23:08
Location: Germany
pinball spring?


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 Post subject: Re: Disabling User Lua
PostPosted: 25 Mar 2010, 18:45 
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48
Location: Horse
manolo_ wrote:
pinball spring?

EXACTLY


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 Post subject: Re: Disabling User Lua
PostPosted: 25 Mar 2010, 19:38 
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Joined: 30 Jun 2008, 23:08
Location: Germany
link+pic?


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 Post subject: Re: Disabling User Lua
PostPosted: 25 Mar 2010, 23:49 
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Joined: 21 Dec 2006, 14:36
Location: Infront of my computer
ITT: VAPORWARE.


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 Post subject: Re: Disabling User Lua
PostPosted: 26 Mar 2010, 18:39 
A.N.T.S. Developer
User avatar

Joined: 26 Sep 2009, 20:26
Location: Ukraine
most of those you can find on tasdownloads. They are all over a year old (well maybe epicoms is newer) but i dont keep track of them any more. Most of them are just mutators anyway.


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