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damage = {
default = 10,
planes = 30,
subs = 0.3,
},
I wonder how I can control this, because I don't see default, planes or subs as the Category (the stuff like LAND and FIXEDWING in the CA scripts) and I'm wondering how the engine knows exactly what a plane and sub is. Are these hardcoded parts of the engine and I'll just have to make do, or is there an easy way for me to assign different damages to category's like tanks and mechs, and how would I exactly assign my tanks and mechs to these roles so it'll all work in the end?