Maybe with BA unit scripts, care to explain how I am wrong in the context of XTA please?JohannesH wrote:wrong.pintle wrote:@nanoblocking: UNFOLD TIME! The only unit that can effectively nano block in XTA is the Commander; you can do it with mass air cons, but anything breathes on them and they all die.
Disabling User Lua
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Re: Disabling User Lua
Re: Disabling User Lua
lol I nano block all the time to save a con from a scout >_>pintle wrote:Maybe with BA unit scripts, care to explain how I am wrong in the context of XTA please?JohannesH wrote:wrong.pintle wrote:@nanoblocking: UNFOLD TIME! The only unit that can effectively nano block in XTA is the Commander; you can do it with mass air cons, but anything breathes on them and they all die.
Re: Disabling User Lua
yes widgets do make it significantly easier :)
Anyone interested in removing this "hack", or do people see it as legitimate. Would be easy to fix with a gadget.
Also im neutral in this dont think im trying to break your strategies, just asking.
Anyone interested in removing this "hack", or do people see it as legitimate. Would be easy to fix with a gadget.
Also im neutral in this dont think im trying to break your strategies, just asking.
Re: Disabling User Lua
1)hack=widget
2)or do u mean remove the possibility in general of using a building as shield?
my opinion:
-disable 1 if possible and 2 is valid
btw are u now the new dev?
2)or do u mean remove the possibility in general of using a building as shield?
my opinion:
-disable 1 if possible and 2 is valid
btw are u now the new dev?
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: Disabling User Lua
http://springrts.com/phpbb/viewtopic.ph ... ui#p305515
if you want, I can list at least 3 other ways to achieve the same effectdizekat wrote:Unpack the mod, rename "lockluaui.txt" in the gamedata folder to exactly this name:
"lockluaui.txt.pwned_by_dizekat.b7pxw5lockluaui.txt" , pack the mod back.
You should now be able to play, even with people using original mod, and use any widgets.
- Spawn_Retard
- Posts: 1248
- Joined: 21 Dec 2006, 14:36
Re: Disabling User Lua
trib number 1 dev gogogo
Re: Disabling User Lua
I think people might find maphack more useful, why not tell about that.Brain Damage wrote:http://springrts.com/phpbb/viewtopic.ph ... ui#p305515if you want, I can list at least 3 other ways to achieve the same effectdizekat wrote:Unpack the mod, rename "lockluaui.txt" in the gamedata folder to exactly this name:
"lockluaui.txt.pwned_by_dizekat.b7pxw5lockluaui.txt" , pack the mod back.
You should now be able to play, even with people using original mod, and use any widgets.
Re: Disabling User Lua
Isn't it against forum rules to spread hacks?
Re: Disabling User Lua
wow thanks for 5 100% unrelated posts. Let me quote myself, try to respond this please lol :D
Referring to nanoblocking:
Referring to nanoblocking:
Tribulex wrote:yes widgets do make it significantly easier :)
Anyone interested in removing this "hack", or do people see it as legitimate. Would be easy to fix with a gadget.
Also im neutral in this dont think im trying to break your strategies, just asking.
Re: Disabling User Lua
1)hack=widget
2)or do u mean remove the possibility in general of using a building as shield?
my opinion:
-disable 1 if possible and 2 is valid
btw are u now the new dev?
Re: Disabling User Lua
im saying definitely do #1 by disabling user lua, and im wondering if people want me to do #2
Re: Disabling User Lua
How would you go about doing #2? Well maybe nanoframes that have 0 hp shouldnt destroy projectiles, but besides that I dont see how to disallow nanoblocking in a sensible manner, and its been always a part of the game.Tribulex wrote:im saying definitely do #1 by disabling user lua, and im wondering if people want me to do #2
As long as you cant spawn a row of nanoframes every frame, I dont see any problem with it
Re: Disabling User Lua
In the unit script, you can write the animation that deploy and fold back the nano in such a way there it can't immediatly build again.
Re: Disabling User Lua
thats already there (besides air-cons)zwzsg wrote:In the unit script, you can write the animation that deploy and fold back the nano in such a way there it can't immediatly build again.
Re: Disabling User Lua
im pretty sure that if one build is in range and immediately comes after the previous it doesnt refold the nano turret but ill check.
Re: Disabling User Lua
It refolds it but that has nothing to do with how nanoblocking should be done in practiceTribulex wrote:im pretty sure that if one build is in range and immediately comes after the previous it doesnt refold the nano turret but ill check.
Learn to play?
- Spawn_Retard
- Posts: 1248
- Joined: 21 Dec 2006, 14:36
Re: Disabling User Lua
I just realised tribulex has been trolling everyone and this could never happen. Damn how dumb am I.
7/10 trib.
7/10 trib.
Re: Disabling User Lua
shift shut the fuck up