View topic - Make Your Maps Shiny(er) With SSMF


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PostPosted: 01 Mar 2010, 20:23 
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Its just color, because it can be done _extremely_ cheap.
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PostPosted: 01 Mar 2010, 20:26 
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OK, so pre-rendering the bumpmaps will produce a fairly correct image. Still a major improvement, and will look about as good as SM3 if the tiles are done right.

Sorry about the stupid questions, I haven't been able to pay much attention to this.
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PostPosted: 01 Mar 2010, 20:29 
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Imo it already can look way better than sm3. Sm3 is very limited in many senses.
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PostPosted: 01 Mar 2010, 22:00 
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Beherith wrote:
Imo it already can look way better than sm3. Sm3 is very limited in many senses.


http://beherith.eat-peet.net/stuff/screen00024.jpg

Looks pretty damn good. Even the grass doesn't look terrible. :lol:

would be nice to have grass more like this though;

http://www.digitalmindsoft.eu/outcoming ... ts/181.jpg


Last edited by FLOZi on 02 Mar 2010, 07:24, edited 1 time in total.
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PostPosted: 01 Mar 2010, 22:06 
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You s44 guys will love it, cause now the terrain scales can be more in sync with your unit sizes.
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PostPosted: 02 Mar 2010, 07:22 
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http://www.gamedev.net/community/forums/topic.asp?topic_id=499863&whichpage=1&#3261113

Nice thread about optimizing shaders for different options.
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PostPosted: 02 Mar 2010, 18:38 
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FLOZi wrote:
Beherith wrote:
Imo it already can look way better than sm3. Sm3 is very limited in many senses.


http://beherith.eat-peet.net/stuff/screen00024.jpg

Looks pretty damn good. Even the grass doesn't look terrible. :lol:

would be nice to have grass more like this though;

http://www.digitalmindsoft.eu/outcoming ... ts/181.jpg


and would be even better to have trees like this :

http://0.t.free.fr/Public/crysisSky.jpg from the sky and like this http://ve3dmedia.ign.com/ve3d/image/art ... 316019.jpg from the ground
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PostPosted: 02 Mar 2010, 18:44 
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It's quite possible to do that right now, with some caveats (the lack of access to Spring's shadowmap with write access being the biggest). However, there are several serious issues:

1. Pop-in would be a bitch.
2. The tree systems would have to use a custom particle system implementation that would be very difficult to reconcile with Spring's behaviors in various areas.
3. You'd need enough LODs to make it fast.

I have no doubt that if somebody had a (licensed) copy of RealTree, we could probably solve #1 and #3. Solving #2 would be pretty hard.
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PostPosted: 02 Mar 2010, 20:16 
MC: Legacy & Spring 1944 Developer
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Satirik wrote:
FLOZi wrote:
Beherith wrote:
Imo it already can look way better than sm3. Sm3 is very limited in many senses.


http://beherith.eat-peet.net/stuff/screen00024.jpg

Looks pretty damn good. Even the grass doesn't look terrible. :lol:

would be nice to have grass more like this though;

http://www.digitalmindsoft.eu/outcoming ... ts/181.jpg


and would be even better to have trees like this :

http://0.t.free.fr/Public/crysisSky.jpg from the sky and like this http://ve3dmedia.ign.com/ve3d/image/art ... 316019.jpg from the ground


It would also be a stupid request.
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PostPosted: 08 Mar 2010, 02:14 
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cool, now i could make some shiny balls
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PostPosted: 08 Mar 2010, 14:09 
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Boot polish, clothespins and ice.
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PostPosted: 09 Mar 2010, 09:29 
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Can I haz cheezburger yet?
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PostPosted: 16 Feb 2012, 19:04 
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Goddamn so many unreleased stuff in this thread. For every map i release 3 go unfinished.
Also, epic rez. sue me.
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PostPosted: 16 Feb 2012, 19:20 
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F*cking slacker
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