Joined: 21 Dec 2006, 14:36 Location: Infront of my computer
Right, [SI]Rage is using an auto spammer that is able to lock up a lobby and crash my computer.
[08:29:32] <lurker[]> yeah yeah, let me turn down the allowed message rate [08:29:43] <lurker[]> if tasclient can lock your computer someting is wrong with it
I was directed by lurker to make a forum post about it.
Joined: 08 Jan 2007, 06:13 Location: Don't be silly. If there's no machine heaven, where do all the toasters go?
'It' there was more about your computer, I would have quoted the earlier line, but whatever. Shouldn't make more than a dozen popups. And I guess you haven't used springlobby? For reference, it does not make a popup per pm.
As far as spamming itself, I need to adjust the server to track command rate.
As far as rage, logs would be nice, and why is he doing this?
it should be blocked server side indeed, but until someone do it (if someone ever do it) i made an anti pm spam script in the TASClient features request thread
Joined: 08 Jan 2007, 06:13 Location: Don't be silly. If there's no machine heaven, where do all the toasters go?
The amount of pms that causes a momentary freakout is within a reasonable amount to send. I agree that the server needs to do something about continued pms. That script's settings, 100 in 30 seconds, are very good, though it would be nice if it didn't actually drop the pms.
Joined: 08 Jan 2007, 06:13 Location: Don't be silly. If there's no machine heaven, where do all the toasters go?
#main has flood protection to prevent one person from annoying 100 with spam. The server has KBps flood protection to prevent one person from overloading the connection.
It's not the server's job to prevent a single PM conversation from having too much traffic, unless it's so large that we get back to too much data to be reasonable for a connection. You can annoy someone in PM with far less traffic than it takes in #main, one message per minute would be enough to harass. But sending 50 tiny messages per second or sending a single huge line every 3 seconds should not make any lobby lock up, and both are below the traffic limit the server should care about. If the lobby handled it correctly you'd just see a single fast-scrolling tab, and be able to /ignore if you wanted, or just let it sit there.
If the server is sending out some crazy amount of traffic, ten thousand lines per second, you can blame it. Otherwise, it's up to the lobby to not have any bugs that cause high CPU use on certain types of messages.
Joined: 14 May 2006, 11:22 Location: san antonio, tx
lurker wrote:
It's not the server's job to prevent a single PM conversation from having too much traffic...
absolutely it is. it is much more annoying than what you describe. imagine being in a game and then suddenly your speakers start blaring the PM sound multiple times a second. it has the ability to ruin games.
this limit shouldn't be based on data, it should be based on messages per second. it's just like flooding in main, except worse since you can fuck up someone's game as they are forced to alt tab and ignore you, at which point knobhead just changes his login, which reminds me - renaming / creating accts also needs to have a maximum limit per unit time.
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