Spy Kbots - Page 2

Spy Kbots

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babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: Spy Kbots

Post by babbles »

krog with seer behind

gg no comm can d gun unless hides behind a hill

so you just dont head into a hill
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Spy Kbots

Post by knorke »

so kill the seer with planes or something.
or play a map with hills and not tcp all the time, its just theory anyway.
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: Spy Kbots

Post by babbles »

it'll be cloaked
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Spy Kbots

Post by Jools »

There is already a unit called seer.
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: Spy Kbots

Post by babbles »

iirc, arm vehicle radar?

anyway, he meant the seer from sc, not to call the unit the seer
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Spy Kbots

Post by knorke »

in starcraft its name is "Observer" i think. This flying thing.
it'll be cloaked
get one yourself to see it.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Spy Kbots

Post by AF »

Swarms of decoy commanders with a real commander thrown in!
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Spy Kbots

Post by Tribulex »

please modify the arm spy so the effect for self-d is fireworks in their base plus a lot of paralyze lightening because the i could self d it in their base and say LOLOLOL IM IN UR BAES KILLIG UR D00DES into chat and have significant shycological advantageous.


also for core one make it have a huge nuke cloud like normal nuke but opaque in middle so they cant see shit so i can say into chatbox LOLOLOL N00KS NuBS!!!!! and have sig. psych. adv. (see above)

oh make funy sounds too for t3hem
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Spy Kbots

Post by manolo_ »

d_b wrote:please modify the arm spy so the effect for self-d is fireworks in their base plus a lot of paralyze lightening because the i could self d it in their base and say LOLOLOL IM IN UR BAES KILLIG UR D00DES into chat and have significant shycological advantageous.


also for core one make it have a huge nuke cloud like normal nuke but opaque in middle so they cant see shit so i can say into chatbox LOLOLOL N00KS NuBS!!!!! and have sig. psych. adv. (see above)

oh make funy sounds too for t3hem
besides the big troll (and we all know ur one of the best trolls in this forum) i like the idea of paralyzing stuff by self-d
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: Spy Kbots

Post by babbles »

manolo_ wrote:
d_b wrote:please modify the arm spy so the effect for self-d is fireworks in their base plus a lot of paralyze lightening because the i could self d it in their base and say LOLOLOL IM IN UR BAES KILLIG UR D00DES into chat and have significant shycological advantageous.


also for core one make it have a huge nuke cloud like normal nuke but opaque in middle so they cant see shit so i can say into chatbox LOLOLOL N00KS NuBS!!!!! and have sig. psych. adv. (see above)

oh make funy sounds too for t3hem
besides the big troll (and we all know ur one of the best trolls in this forum) i like the idea of paralyzing stuff by self-d
http://springrts.com/wiki/XTA_Clans
Tribulex "I'm not a bad player, I'm just a really bad troll"
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Spy Kbots

Post by manolo_ »

:P
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Spy Kbots

Post by Tribulex »

babbles wrote:
manolo_ wrote:
d_b wrote:please modify the arm spy so the effect for self-d is fireworks in their base plus a lot of paralyze lightening because the i could self d it in their base and say LOLOLOL IM IN UR BAES KILLIG UR D00DES into chat and have significant shycological advantageous.


also for core one make it have a huge nuke cloud like normal nuke but opaque in middle so they cant see shit so i can say into chatbox LOLOLOL N00KS NuBS!!!!! and have sig. psych. adv. (see above)

oh make funy sounds too for t3hem
besides the big troll (and we all know ur one of the best trolls in this forum) i like the idea of paralyzing stuff by self-d
http://springrts.com/wiki/XTA_Clans
Tribulex "I'm not a bad player, I'm just a really bad troll"
wtf lol

well that warms the cookies of my heart that i am still a cox. i guess whoever edited that page was a cox, because i generally get put onto whatever clan the editor is in.

Also why do people think i am a troll, or even a bad"troll".
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Spy Kbots

Post by 1v0ry_k1ng »

DojeH: "Every low ranking German player is me!"
lmao I knew it
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Spy Kbots

Post by JohannesH »

d_b wrote:Also why do people think i am a troll, or even a bad"troll".
Its when people dont realise your idiocy is unintentional.
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Spy Kbots

Post by Tribulex »

JohannesH wrote:
d_b wrote:Also why do people think i am a troll, or even a bad"troll".
Its when people dont realise your idiocy is unintentional.
what do you talking about wtf>
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: Spy Kbots

Post by babbles »

bump...

still costs two medium fusions to cloak/stealth a core spy kbot and still very, very inefficient unit
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Spy Kbots

Post by scifi »

Hey i saw Dojeh yesterday

oh noes

DojeH "Every low ranking German player is me"
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: Spy Kbots

Post by babbles »

Yes, hemum
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King de Ivory
Posts: 5
Joined: 22 Nov 2011, 14:53

Re: Spy Kbots

Post by King de Ivory »

how would it change gameplay to make the spybots affordable to cloak, say 100e? arm snipers would become much more dangerous, fixed defences would be weaker, artillery types would be stronger, radar jamming would be even less useful. It would provide a neat means of decloaking commanders in jamming radius, but not if it decloaks itself when doing so as it costs a fortune.

cloak plus jam needs to be costly, but probably not 1.3ke costly, maybe half that?
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Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Re: Spy Kbots

Post by Deadnight Warrior »

Would this satisfy you guys:
Increased ARM Infiltrator cost to match CORE Parasite, cloak, moving cloak & stealth costs now 150/300/600 for Infiltrator, 125/275/550 for Parasite, Infiltrator LoS set to 375, Parasite 320
All other stats same as before.
Final values are may be subject to change, but for testing purposes, this might be good. For cloak + stealth add two rightmost numbers of the three.
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