for example on the milkbar autohost. press i ingame, it shows "commander ends: false" then the commander dies and you lose. gay. fix. thx.
that panel only checks for the engine option "game end mode", XTA implements it's own commander ends system trough a gadget which uses a different option, obviously that option doesn't get read by "i" summary, so the only way to display it ingame is using a widget/gadget
Joined: 22 Jul 2008, 01:30 Location: Yorkshire, UK
Brain Damage wrote:
knorke wrote:
for example on the milkbar autohost. press i ingame, it shows "commander ends: false" then the commander dies and you lose. gay. fix. thx.
that panel only checks for the engine option "game end mode", XTA implements it's own commander ends system trough a gadget which uses a different option, obviously that option doesn't get read by "i" summary, so the only way to display it ingame is using a widget/gadget
ke then maybe that upper pic is accurate? well my pants are fuzzy we can become SUPAR FURRY COM MODE with ninja coms and flashflashers and PORNS1!111111111111!
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