View topic - Random WIP 2006-2011



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 Post subject: Re: Random WIP
PostPosted: 30 Dec 2009, 20:15 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
nah, big zulu looking shield.

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 Post subject: Re: Random WIP
PostPosted: 30 Dec 2009, 20:21 
AI Coder
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Joined: 14 Sep 2004, 10:32
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 Post subject: Re: Random WIP
PostPosted: 30 Dec 2009, 20:24 
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rick dom


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 Post subject: Re: Random WIP
PostPosted: 30 Dec 2009, 20:27 
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Fully lit with internal wiring too


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 Post subject: Re: Random WIP
PostPosted: 30 Dec 2009, 20:35 
Engines Of War Developer

Joined: 09 Jun 2005, 22:39
Location: Germany, the EU
In any case, awsomeness on the model! I'm much humbled, and can hardly see how I deserve it :). Lookin good Bob!
P.S.
I'm getting down on the Lua side of things at just this moment :). Just the very basics at the mo, though


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 Post subject: Re: Random WIP
PostPosted: 31 Dec 2009, 06:42 
Blood & Steel Developer
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Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
Bishop WIP. Im prolly gonna add more frilly girly stuf, maybe add comically over sized breasts?

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 Post subject: Re: Random WIP
PostPosted: 31 Dec 2009, 07:39 
Zero-K Developer
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Joined: 10 Sep 2008, 02:11
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bobthedinosaur wrote:
Bishop WIP. Im prolly gonna add more frilly girly stuf, maybe add comically over sized breasts?

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Another beautiful model. :-)
Perhaps I missed it, but what is this game based around? May I please have a link?


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 Post subject: Re: Random WIP
PostPosted: 31 Dec 2009, 13:59 
P.U.R.E. Developer
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Joined: 21 Feb 2005, 03:38
Location: Herding cats uphill whilst wearing roller skates.
So, what do you get, when you combine a jet engine, hydrofoils, and explosive ordinance?

The Overmind's DeathSki.

Second experiment with the new technique I'm working on. Time to model, uvmap, paint, build normalmaps and integrate into UpSpring: < 3 hours. Feel free to bitch and moan as usual, but I won't care, because I will be doing a second game-ready model in the time it used to take to make one. Still working on some aspects of this technique to achieve a little better polish, but I am already pretty excited.


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 Post subject: Re: Random WIP
PostPosted: 31 Dec 2009, 14:29 
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Joined: 19 Aug 2009, 15:09
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Quote:
Another beautiful model. :-)
Perhaps I missed it, but what is this game based around? May I please have a link?

idem dito

On Argh's pretty nice model: Thought about putting the ski at the back? just a thought, because a rudimentary raindrop shape appeals more to me personally, and even caused me tot mistake its heading for a split second.
(no i'm being stupid because a ski is for gliding at high speed, ...but still...)


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 Post subject: Re: Random WIP
PostPosted: 31 Dec 2009, 15:06 
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Joined: 28 Apr 2005, 20:07
Location: Next to the girl with kaleidascope eyes
I like that one. The crits for the previous wasn't that the technique was crap, it was just that it was an ugly/uncool looking model. You can get away with models that look ugly/functional if they still look cool. That one... kinda didn't. And yeah; as Smoth said, that thing would fail at stealth. And how the hell would it turn?


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 Post subject: Re: Random WIP
PostPosted: 31 Dec 2009, 15:07 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
I think the death ski looks great argh. I love the frame around the engines! very good job.


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 Post subject: Re: Random WIP
PostPosted: 31 Dec 2009, 15:32 
P.U.R.E. Developer
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Joined: 21 Feb 2005, 03:38
Location: Herding cats uphill whilst wearing roller skates.
@GMN: IIRC, they steer two ways: by decreasing propeller revolutions on one side (decreases speed, results in turn) or, if manuevering at low speeds, by reversing one of the props. So, it's basically like a tank, only a lot bigger.

And yes, it doesn't seem to be a design that's well-liked. Ah well, can't win 'em all. Expect more multi-hull designs, but I will work on the cool factor. The last thing I wanted, though, was stuff that looks like WWII with sci-fi greebles. We've seen it a million times, it's boring as hell, it's not anything like what the real future will look like, so I'm not doing that.


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 Post subject: Re: Random WIP
PostPosted: 31 Dec 2009, 15:47 

Joined: 19 Apr 2005, 18:23
Argh wrote:
explosive ordinance?


Its difficult to make out from the angle of the screeny, wherebouts is its weapon?


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 Post subject: Re: Random WIP
PostPosted: 31 Dec 2009, 15:52 
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Joined: 21 Feb 2005, 03:38
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It's armed with torpedoes. The black wedges open to allow them to fire. It's hard to see from that angle, but it's just far enough off the water on the skis to allow them to clear.


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 Post subject: Re: Random WIP
PostPosted: 31 Dec 2009, 21:34 
AI Coder
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Joined: 14 Sep 2004, 10:32
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I like the death ski thing, though I aint keen on an all torpedo compliment, all torpedo units never sat well with me, and players tend to avoid them as they cant defends themselves against things that are just on the shoreline.

Give it a weak surface weapon, a token weapon that does little or no damage even, you'll find people build it a lot more.


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 Post subject: Re: Random WIP
PostPosted: 01 Jan 2010, 00:59 
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Location: Next to the girl with kaleidascope eyes
On a side note, is it me or are the smoothing groups on the rear centre cylinder not set? Could just be the lighting, but it looks like there are hard transitions.


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 Post subject: Re: Random WIP
PostPosted: 01 Jan 2010, 01:53 
A.N.T.S. Developer
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Joined: 26 Sep 2009, 20:26
Location: Ukraine
Argh wrote:
So, what do you get, when you combine a jet engine, hydrofoils, and explosive ordinance?

The Overmind's DeathSki.

Second experiment with the new technique I'm working on. Time to model, uvmap, paint, build normalmaps and integrate into UpSpring: < 3 hours. Feel free to bitch and moan as usual, but I won't care, because I will be doing a second game-ready model in the time it used to take to make one. Still working on some aspects of this technique to achieve a little better polish, but I am already pretty excited.



AMAZING REALLY NICE LOOKING MODEL WILL YOU TEACH US YOUR NEW TECHNIQUE?


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 Post subject: Re: Random WIP
PostPosted: 01 Jan 2010, 02:39 
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Joined: 20 Jun 2007, 23:25
Something I did in my spare time, nothing that would really fit into Spring though.

Image
Right click it and select View Image for a bigger size.

The back looks a bit bland. I based it off of the SPAS-12.
http://en.wikipedia.org/wiki/SPAS-12


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 Post subject: Re: Random WIP
PostPosted: 01 Jan 2010, 14:21 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
d_b wrote:


AMAZING REALLY NICE LOOKING MODEL WILL YOU TEACH US YOUR NEW TECHNIQUE?


For the love of god, stop caps lock on new years morning. Ooow my head


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 Post subject: Re: Random WIP
PostPosted: 02 Jan 2010, 01:57 
A.N.T.S. Developer
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Joined: 26 Sep 2009, 20:26
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PicassoCT wrote:
d_b wrote:


AMAZING REALLY NICE LOOKING MODEL WILL YOU TEACH US YOUR NEW TECHNIQUE?


For the love of god, stop caps lock on new years morning. Ooow my head


go suck a fuck. I already got in trouble for using colors and large font sizes with the forum moderators. If i cant use capslock or formatting, how do I make it clear that my text is more important than that of other people? Capslock is my last lifeline.


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