Spotting Decoys and Morphs

Spotting Decoys and Morphs

Hearken back to the days of yore and enjoy the first major Spring module!

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babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Spotting Decoys and Morphs

Post by babbles »

Ok, see if you guys understand me this time.

Basically, I know how to spot an enemy Decoy Commander. How?

Well, hover over the Commander in question, hold shift. What's different? The decloak radius of a Decoy is very small in comparison the Commander, so you can easily spot a fake.

Secondly, the radar coverage of a Commander is shown as blue when holding shift over it (sonar?), now, a Decoy has a green ring instead. I'm guessing this means the Decoy has no Sonar, which, if true, please add.

Now, Morph's an easy one, hover over the Commander and hold shift, has it got a big radar? Yes? Bingo.

I think this might be a Spring Issue, but I dunno, in any case, could do with being fixed.

I'm probably one of only ones who knows about it (noruas didn't really understand me and I had to explain it to Jools, Ansik, BD and Jim a bit) but I've battled for Decoys to actually act like Decoys, might as well finish the job.
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TheMightyOne
Posts: 492
Joined: 26 Feb 2007, 14:32

Re: Spotting Decoys and Morphs

Post by TheMightyOne »

imo you should see when a com is morphed, this should not be a secret. whereas of course you shouldnt know whether its a decoy or not :/
another way to find out whether somebody is morphed is to use the tooltip widget and when you hover with the mouse over the com in question hold spacebar. (i think its the tooltip widget that makes it possible but im not sure)
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Spotting Decoys and Morphs

Post by manolo_ »

i give a +1 for fixing that with a gadget
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Spotting Decoys and Morphs

Post by Beherith »

OR, just use the commander name tags widget :)
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Spotting Decoys and Morphs

Post by JohannesH »

Ban widgets...
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Re: Spotting Decoys and Morphs

Post by trepan »

Is the decoyFor unitDef tag being used properly?
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Spotting Decoys and Morphs

Post by BrainDamage »

trepan wrote:Is the decoyFor unitDef tag being used properly?
I took a peek in the unit's fbi file and it seems to be absent
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Spotting Decoys and Morphs

Post by manolo_ »

so it will be fixed in the next version? :-)
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: Spotting Decoys and Morphs

Post by Noruas »

It shall be fixed then.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Spotting Decoys and Morphs

Post by pintle »

You do realise you can just watch him walk fire or build, and immediately tell it is morhhed?

Decoy com thing I reported ~3 years ago.
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