SM3
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Re: SM3
People using crappy hosts like zshare?
More seriously... I'll give it a try and see how it compares on my oobrputer. If the download ever starts.
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I haven't tried with shadows on yet, but with them off nothing's going wrong.
Well, that's odd. I get 490 fps with nothing selected, just a commander spawned. If I select my commander, I get 260 fps.
On an SM2 map (sherwood) I get 210 fps with nothing selected and 160 with my commander selected.
I'm not sure what the reason for the sudden decline is - possibly my GUI is to blame, I have a lot of lua installed atm.
Anyways, shouldn't the performance drop be similar on SM2 or SM3? In the same scenario on a similar-sized map, I lose ~24% of my FPS in SM2 and ~47% in SM3.
More seriously... I'll give it a try and see how it compares on my oobrputer. If the download ever starts.
~~~~
I haven't tried with shadows on yet, but with them off nothing's going wrong.
Well, that's odd. I get 490 fps with nothing selected, just a commander spawned. If I select my commander, I get 260 fps.
On an SM2 map (sherwood) I get 210 fps with nothing selected and 160 with my commander selected.
I'm not sure what the reason for the sudden decline is - possibly my GUI is to blame, I have a lot of lua installed atm.
Anyways, shouldn't the performance drop be similar on SM2 or SM3? In the same scenario on a similar-sized map, I lose ~24% of my FPS in SM2 and ~47% in SM3.
Re: SM3
Hi,
I know of one more shadows issue I was even trying to chase down for some time. From certain camera angles the terrain shadows are ridiculously off (for instance spanning half of a map). Try to scroll out and mess with the angle a bit.
For a couple of weeks now I have been (and will be) without access to a decent computer so can't post screenshots. Will do it later though.
I know of one more shadows issue I was even trying to chase down for some time. From certain camera angles the terrain shadows are ridiculously off (for instance spanning half of a map). Try to scroll out and mess with the angle a bit.
For a couple of weeks now I have been (and will be) without access to a decent computer so can't post screenshots. Will do it later though.
Re: SM3
Neither problem is reproducable (by me). That unfortunately means neither is fixable (by me).
Being more specific about the conditions of these hangs ("when looking at the upper-left corner of map XYZ", "when viewing the terrain under extreme angles", etc) might also help, this sounds like a driver issue unless mine are somehow hiding both symptoms.
Being more specific about the conditions of these hangs ("when looking at the upper-left corner of map XYZ", "when viewing the terrain under extreme angles", etc) might also help, this sounds like a driver issue unless mine are somehow hiding both symptoms.
Re: SM3
I can update my nvidia drivers yet again and see but I am running a 280gts I should be able to easily handle this map.
What I can tell you is on load there is an initial hang. it waits a bit then hangs again...
is there any kind of way to debug this sort of thing.
What I can tell you is on load there is an initial hang. it waits a bit then hangs again...
is there any kind of way to debug this sort of thing.
Re: SM3
you and dds.... really coming across as pushy...
I am not sure DDS texture is the issue. i will convert the textures to DDS if you tell me what version I need to use so I don't have to do this more than once. Not using a map of my own, this is forbs narrow valley btw.
Also side note: Almost done with my harbor features. they will be pd and since I am doing them in gundam scale I will upload the .wings so you can scale them as needed.
I am not sure DDS texture is the issue. i will convert the textures to DDS if you tell me what version I need to use so I don't have to do this more than once. Not using a map of my own, this is forbs narrow valley btw.
Also side note: Almost done with my harbor features. they will be pd and since I am doing them in gundam scale I will upload the .wings so you can scale them as needed.
Re: SM3
Here you go. I saw a lot of bugs related to tessellation of the map (ground scars, etc. aren't right, shadowmaps) and light behaves a little funny, but it was otherwise OK.
- Attachments
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- SM3test.sdz
- (3.02 MiB) Downloaded 30 times
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: SM3
That's cause they changed the format a little and it broke all those old ones, and since no one can use them anyhow, what's the point in fixing them?
Re: SM3
Format didn't change - parser got stricter.Forboding Angel wrote:That's cause they changed the format a little and it broke all those old ones, and since no one can use them anyhow, what's the point in fixing them?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: SM3
Ahh, gotcha.
Smoth, if it doesn't properly support ati cards, then what's the point? I want sm3 as much if not more than the next guy, but I also want it to be able to be used by everyone as well.
Smoth, if it doesn't properly support ati cards, then what's the point? I want sm3 as much if not more than the next guy, but I also want it to be able to be used by everyone as well.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: SM3
While I admire your resolve, I suppose I gave up on it years ago :-/
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: SM3
Well, at this rate I'll die of old age before sm3 actually comes to fruition. Besides, in all technicality, I've done my bit. Made a few sm3 maps. They work fine for me, but apparently not for everyone else.