Btw, is there a reason why !forceStart does not start if any of the players are unready? In Springie !forcestart started the game no matter what.
edit: or desynced
why !forceStart does not start if any of the players are unready
Moderators: Moderators, Lobby Developers, SPADS AutoHost
Re: SPADS AutoHost beta release
Yes, the reason is to avoid launching a game with afk players or players who don't have the map/mod.eyu100 wrote:Btw, is there a reason why !forceStart does not start if any of the players are unready? In Springie !forcestart started the game no matter what.
edit: or desynced
Can you explain why you need such a behaviour ?