The Star Wars: Imperial Winter Eyecandy Thread [56k warning] - Page 51

The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

A tense title presenting the period of frigid conflict under Imperial rule in the Star Wars universe at lightspeed.

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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by overkill »

And agorm released the tree map :P
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj »

There is hope yet! :P

Also, there's a way to get hold of the ATAT quicker - that's to help us out somehow. Even if you don't have any modding skills, we need people to do voice acting for us... (see our forums)
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Hoi
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Hoi »

Do you need sound effects too?
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj »

Yeah, we do. Saying that though, sound effects are pretty important and we will be reasonably picky with them.
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Hoi
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Hoi »

Maybe I can make some, not sure.

Tell me what kind of things you need and I'll give it a try in a few days (when I fixed my computer, atm sound doesn't work).
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj »

Just try some generic ones; engine sounds, laser firing sounds, laser impact sounds, other weapon impact sounds, etc.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj »

Image
Click for more images!
Here's the Rebel Advanced Airbase

This is the crown of the Rebel build tree; where the Rebels access their powerful advanced starfighters and bombers. These units are the Rebels' greatest strength, and being able to acquire such firepower and air superiority can turn the tide in their favour.

The factory is fitted with a repair pad to provide automatic repairs for any nearby starfighters that are damaged.

I'm pretty pleased with how this texture came out (I actually finished it months ago, but had been meaning to fix it up), as it was one of the rare ones that I've done from scratch without too much reliance on nicking greebles from older textures.

Model: Cremuss/Zsinj (I basically just added the tower)
Wrap: Gnomre
Texture: Zsinj
Also, while talking those photos I took some fun screenies of a battle in the mist, which you can see here: http://forums.imperialwinter.com/index.php?topic=246.0
[Krogoth86]
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by [Krogoth86] »

Those screens clearly prove that the empire runs their walkers with oil. What else should produce all that smoke polluting the air? :mrgreen:
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj »

explosions ;)
[Krogoth86]
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by [Krogoth86] »

http://forums.imperialwinter.com/index. ... 1116;image
Now that's what I call an explosion then - did a star destroyer just smash into the ground?... :mrgreen:
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj »

Actually the explosion was quite small, but if you navigate the camera inside it blocks out much of the texture information and just gives you silhouettes, which look great
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kburts
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by kburts »

[Krogoth86] wrote:http://forums.imperialwinter.com/index. ... 1116;image
Now that's what I call an explosion then - did a star destroyer just smash into the ground?... :mrgreen:

those do look quite nice!
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bobthedinosaur
Blood & Steel Developer
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by bobthedinosaur »

looking good! please release before windows 8
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj »

photo finish ;)
Sheekel
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Joined: 19 Apr 2005, 19:23

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Sheekel »

looks really good, no shadows though? you ought to show screenshots taken on a higher-end PC
Warlord Zsinj
Imperial Winter Developer
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Warlord Zsinj »

What actually happened was that I turned everything up to max, and for some reason when you slide the shadows up to the highest level (8096 or whatever it is), they don't show for me. You have to pick an intermediate quality level for them to show.
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REVENGE
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by REVENGE »

Needz moar candeh.
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Otherside
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Otherside »

SWIW is officially the new duke nukem forever
imbaczek
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Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by imbaczek »

it's not, there are alive people who played SWIW
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Post by Gnomre »

So are you good for anything other than recycling jokes




In fact, don't bother answering. Just stay out of this forum
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