So when a chat messge is recieved, beep4.wav is played. MultiSelect is played when you select multiple units.
The exmple above whould give the exact behaviour like it has been before, if no such file is present, no sounds are played. Keep in mind, that you need to have this sound either in your mod, or you have to use ota-content which is why we don't enable this by default.
If the .lua file is needed for those sounds to work can't it be put into springcontent? After all there are tons of mods that don't use otacontent and they are pretty much guaranteed to have the wavs.
Joined: 09 Jun 2005, 22:39 Location: Germany, the EU
Sounds to me like, if you have those .wav's, but not the lua file, the wav's simply won't be played (no error but no those 3 sounds either). Though I'm guessing - or just stating my understanding, I don't actually know.
Joined: 09 Jun 2005, 22:39 Location: Germany, the EU
I see this as added functionality, not breaking non-OTA mods... I'm would have expected the list to give you greater control (ie further sounds, etc.) over sounds [edit: if not now then perhaps at a later point of time]. Also, I don't see the problem with dropping in such a file with the next update you do of a game - and yea, so the sounds don't play till then. Well ? Sean
Joined: 09 Jun 2005, 22:39 Location: Germany, the EU
I can hardly believe how conservative you guys are... here our engine devs go, fixing what I see as an bug/error (a mod not starting if you don't have 3 arbitrarily named sound files in your sound folder), and all you can do is complain that you're going to have to add the lua file - way to go, I'm sure this is really motivating for them :/. Sean
sean, personally I am just joking around. I don't care what they need me to include as long as it isn't a virus infected file. It isn't a big deal gundam always had those files because at some point spring required(it might not any more) them. I just wanted to know if they work without the lua file. Not a big deal.
tl;dr : spring used to have such sound filenames hardcoded, now they are read from a variable, if you want from them to still be loaded again, add the variable in sounds.tdf/sounds.lua
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