Plans for writing a new rts engine
Has there been any concrete work done yet? Will it be able to graphically compete with dx10 ? I have not looked into it yet, but i assume it will be opengl as its crossplatform.
Can you give any timeframe in when we can expect the first feature demo videos or just a test version or something? 2 months? 6 ?
Can you give any timeframe in when we can expect the first feature demo videos or just a test version or something? 2 months? 6 ?
Visit http://forum.osrts.info/index.php for all your needs.
Well the only thing i have to say is that dx10 is HUGE if you consider what it will allow coders and game writers to do.
There are even speculations around that OGL will die away as a high-end graphics solution, since there is not (at least publically) any updates planned for it in the near future that would allow it to even remotely compete with dx10
There are even speculations around that OGL will die away as a high-end graphics solution, since there is not (at least publically) any updates planned for it in the near future that would allow it to even remotely compete with dx10
Search before you post, there are already opengl extensions out with features similar to dx10 (geometry shaders etc..), and the OpenGL maintainers are all still there.
Well the only thing i have to say is that dx10 is HUGE if you consider what it will allow coders and game writers to do.
There are even speculations around that OGL will die away as a high-end graphics solution, since there is not (at least publically) any updates planned for it in the near future that would allow it to even remotely compete with dx10
http://developer.download.nvidia.com/op ... 0specs.pdf
For opensource, opengl is definitely the better choice because you can integrate the new extension features gradually. In D3D, you'd have to change the entire API handling again everytime you want to use newer features.
- clumsy_culhane
- Posts: 370
- Joined: 30 Jul 2007, 10:27
Re: Plans for writing a new rts engine
wtf? talk about useless rez. What ever happened to orts tho..
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
Re: Plans for writing a new rts engine
First reality. Then luarules. Both said fixing spring was better than starting from scratch.
Or something like that.
Or something like that.
Re: Plans for writing a new rts engine
Fix the problems with the Dual/Quad Core's, a multithreating is so best.
- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: Plans for writing a new rts engine
Since the necro already happened, what was osrts? and where did it go? What happened?
Re: Plans for writing a new rts engine
viewtopic.php?f=1&t=12241
It died before getting anywhere.
It died before getting anywhere.
Re: Plans for writing a new rts engine
They had a wireframe PeeWee demo up for a while.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Plans for writing a new rts engine
OSRTS died because jelmer didn't have time to work on it full time. SM3 died for the same reason.