View topic - Complete Annihilation News



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PostPosted: 27 Oct 2007, 16:56 
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Joined: 19 Sep 2006, 21:48
We've gone a long way since the latest beta, so here's an update.


tldr:

Download link: http://www.caspring.org/wiki/CaUpdater

Feedback and bug reports: http://www.caspring.org/newticket

Credits: http://www.caspring.org/wiki/Credits


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The CA updater makes it easy to keep your CA archive up-to-date: it incrementally downloads the .sdz's, so most updates after the first are in the hundreds of kilobytes range.


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Tech 1 turret re-balance. The LLTs can only be expected to stop Jeffies and Fleas. A couple of new anti-spam turrets have been introduced: the Scorcher and the Stardust, which replace BA's Beamer and HLLT. The Core's Scorcher has a heat ray, it does less damage as its range increases. HLTs have low rate of fire, high powered weapons. They can easily be swamped. No turret lasts long without mobile unit support. Behind enemy lines operations remain easy throughout the whole game, whether it is by running through lightly defended gaps, climbing rough terrain, or slipping though with the powerful cloakable units.



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Terraforming: Constructions units in CA can raise, lower and quickly restore terrain. Build walls that are scalable by K-Bots and not vehicles, or walls passable only to all-terrain units. Dig moats and place turrets on top of towers.

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New in-game interface. Be annoyed by (optional) pop-up tips, read detailed unit statistics and descriptions. Draw your allies' commands and change graphic settings in-game.

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All low range units can see further than they can shoot.

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The Commando can capture without nanospray and can place bombs in buildings. Counter-intrusion devices are tech 1.

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Experience unlocks upgrades.

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Tech 1 artillery projectiles have a high trajectory.

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Define custom formations by dragging the mouse.

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The Commander's cloak shield and stealth ability are much more affordable now.

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Many new models and effects.

You can now choose between voices and TA-style mechanical unit replies.

And much more!

You need to enable LuaUI to benefit from many of these features. You can check the "Enable LuaUI" box in Spring/settings.exe, or start LuaUI while in-game with the "/luaui reload" command.


Download link: http://www.caspring.org/wiki/CaUpdater

Feedback and bug reports: http://www.caspring.org/newticket

Credits: http://www.caspring.org/wiki/Credits


All feedback is welcome!


Last edited by quantum on 09 Nov 2007, 23:44, edited 4 times in total.

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PostPosted: 27 Oct 2007, 17:00 
Map Creator
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Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
wow


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PostPosted: 27 Oct 2007, 17:01 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Yay!! What map is it?


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PostPosted: 27 Oct 2007, 17:01 
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Joined: 28 Apr 2005, 20:07
Location: Next to the girl with kaleidascope eyes
I have only this to say:

*ahem*


YAAAAAAAAAAAYYYYYYYYYY!!!!!!!!!!!!!!!!!!


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PostPosted: 27 Oct 2007, 17:01 
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Joined: 21 Feb 2006, 14:09
Location: qq harder
awesome mod looks great plays great and is fairly balanced

my faiv playable mod atm and my faiv TA remake its pure awesome i think more people shud try it wat used to put me off was regularly downloading 25 meg files now with the updater after the first go

i just open it and in 5-6 seconds i have new updates so its rilly easy to keep up to date

love the mod keep up the great work :D


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PostPosted: 27 Oct 2007, 17:20 
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Joined: 19 Sep 2006, 21:48
The map is Iron Craters by Cronos. It's gorgeous!


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PostPosted: 27 Oct 2007, 18:03 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Dont forget to enable Lua UI in spring settings to get all features :)


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PostPosted: 27 Oct 2007, 21:26 
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Joined: 06 Aug 2005, 12:15
Very cool.

Don't forget to use the CA console, it opens a GUI interface which lets you
access all graphical settings quickly and easily, such as shadows / shading / water details / reflection maps / and some other eye candy.

The mod also has my new Goliath and Instigator models :D

Looking forward to playing this.


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PostPosted: 27 Oct 2007, 21:54 

Joined: 26 Mar 2007, 21:14
BA has enough stuff to remember, this seems..really complicated.


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PostPosted: 27 Oct 2007, 21:55 
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Joined: 25 Apr 2006, 04:08
A lot of the new stuff makes things easier, though.


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PostPosted: 27 Oct 2007, 22:31 
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Joined: 21 Feb 2006, 14:09
Location: qq harder
might seem like ur bombarded with lua and features but the interface is easy u even got help menu's and stuff which helps if needed if u can play BA ull play this easilly its not at complex as it looks

and all the features r there to help u

mex morphing is win.. :]


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PostPosted: 27 Oct 2007, 23:28 
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Joined: 06 Jun 2007, 17:51
Location: Glasgow, United Kingdom
Terraforming and new textures are by far the best features...

When I was playing the pre-releases with Lion and Liche, when the popup appeared I was like o.o COOL finally it appears.


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PostPosted: 27 Oct 2007, 23:30 
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Joined: 06 Jun 2007, 17:51
Location: Glasgow, United Kingdom
Otherside wrote:
might seem like ur bombarded with lua and features but the interface is easy u even got help menu's and stuff which helps if needed if u can play BA ull play this easilly its not at complex as it looks

and all the features r there to help u

mex morphing is win.. :]


You mentioned putting stuff into BA.. -.-

I hope you realise a majority of us want to stop playing BA and play better mods and you go and mention something that would improve BA by alot? ... Just no please :|


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PostPosted: 27 Oct 2007, 23:34 
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Joined: 21 Feb 2006, 14:09
Location: qq harder
mmm yeh id like BA to progress to but i like CA alot and i prefer it to BA atm cos i like the extra features and how the game plays and it looks nice without any difference in performance rilly to how BA runs :p

i give input on all mods that i enjoy :]


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PostPosted: 28 Oct 2007, 00:19 
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Joined: 20 Jun 2007, 22:44
Terraforming is for the win. Hands down, this CA version is the best.

Kudos to you.


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PostPosted: 28 Oct 2007, 02:48 
Zero-K Developer
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Joined: 14 Mar 2007, 03:44
Location: Fillydelphia
Also, for those of you who've been nagging the BA dev team to add spiffy new effects, you don't have to any more. Instead, you can check out CASLI, an AA/BA-styled mutator with many of CA's options.


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PostPosted: 28 Oct 2007, 14:25 

Joined: 08 Apr 2007, 11:19
i love the mod, i love it since i played the beta for a few months.
but my problem is that i dont got Windows installer or even NetFramework whatever.
is it anyhow possible to load the actual version?


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PostPosted: 28 Oct 2007, 14:39 
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Joined: 19 Sep 2006, 21:48
This link always points to the latest version:
http://files.caspring.org/snapshots/latest.sdz.php


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PostPosted: 28 Oct 2007, 14:40 

Joined: 28 Oct 2007, 02:30
KaZoiTeZ wrote:
i love the mod



No-one is denying that.


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PostPosted: 28 Oct 2007, 14:41 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Linux version is in consideration .. but you could make simple bash script to auto udpate too ..

(Hellcom is already working on this, I will put this on website once someone makes it :)

If you know svn you can try yourself, check this subversion folder http://snapshot.caspring.org/


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