Blender model
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Blender model
How to make a model with Blender which works with Spring?
Currently I have the final model with different Objects.
Now I want to make the texture as an uv map.
But how can I make a uv texture for all objects as one model?
Currently I have the final model with different Objects.
Now I want to make the texture as an uv map.
But how can I make a uv texture for all objects as one model?
This is itZoy64 wrote:What's Blender? I've heard of it before, but what is it?
My problem is when I export, it don't save my object origins.
This is annoying, because I have to manuely set then up in UpSpring. And that sucks.
Are we the only people who use blender for Spring?
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Thanks, KDR_11K.KDR_11k wrote:I tend to merge my objects for UVing and separate them afterwards. A really useful key for separating is L: Select linked. Point at a vertex, hit L and the whole chunk of the mesh that it belongs to gets selected.
Let me list the steps:
1. Model
2. UV-Map
3. Separating
4. Export as an Object (Is there a s3o exporter for Blender?)
5. Reboot to Windows
6. Import into UPspring
7. Make a hierarchy
8. Export as an s3o Object
9. Make unit scripts
10. Make animation scripts
11. Lua scripts if needed
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
you can build upspring under linuxAgon wrote: 5. Reboot to Windows
6. Import into UPspring
You can also use Blender under Windows if you want to.
There's only an OBJ exporter AFAIK, the object origin will always be at the world origin for that exporter so use alt+G to move the objects to that and export them one by one.
Er, wait, actually it'll probably work better to leave them at their relative positions and just move the origins in Upspring.
There's only an OBJ exporter AFAIK, the object origin will always be at the world origin for that exporter so use alt+G to move the objects to that and export them one by one.
Er, wait, actually it'll probably work better to leave them at their relative positions and just move the origins in Upspring.