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 Post subject: Blender model
PostPosted: 14 Aug 2007, 19:18 
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Joined: 16 May 2007, 17:33
How to make a model with Blender which works with Spring?
Currently I have the final model with different Objects.

Now I want to make the texture as an uv map.
But how can I make a uv texture for all objects as one model?
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PostPosted: 14 Aug 2007, 19:29 
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Location: The back of your fridge, looking at you...
What's Blender? I've heard of it before, but what is it?
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PostPosted: 14 Aug 2007, 19:45 
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Joined: 15 Apr 2007, 21:44
Zoy64 wrote:
What's Blender? I've heard of it before, but what is it?

[url="http://www.blender.org/"]This is it[/url]

My problem is when I export, it don't save my object origins.
This is annoying, because I have to manuely set then up in UpSpring. And that sucks. :evil:

Are we the only people who use blender for Spring? :P
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PostPosted: 14 Aug 2007, 21:36 
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Joined: 16 May 2007, 17:33
url_00: Do not know this. I think not. I tryed Wings3D after Blender and I could not understand the 3D-Movement.

To my problem:
Could you explain what you do after the model is done.
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PostPosted: 15 Aug 2007, 01:04 
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I know KDR uses blender, so I know he has this figured out... but I can't find him :/
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PostPosted: 15 Aug 2007, 01:06 
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He hangs out in #moddev.
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PostPosted: 15 Aug 2007, 01:09 
Classic Community Lead
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He hangs out in #main too, but he's not there right now.
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PostPosted: 15 Aug 2007, 01:10 
Malcontent
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'Cause it's about 3 am there, sillypants
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 Post subject:
PostPosted: 15 Aug 2007, 03:33 
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Joined: 13 Jan 2005, 00:46
export each subobject as obj
import into upspring
???
profit!
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PostPosted: 15 Aug 2007, 04:44 
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Joined: 21 Feb 2005, 03:38
Location: Herding cats uphill whilst wearing roller skates.
Oh, btw, I finally got Blender to work... now I just need to figure out how to do baking, sigh...
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PostPosted: 15 Aug 2007, 10:56 
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Joined: 25 Jun 2006, 07:44
Location: Germany
I tend to merge my objects for UVing and separate them afterwards. A really useful key for separating is L: Select linked. Point at a vertex, hit L and the whole chunk of the mesh that it belongs to gets selected.
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PostPosted: 15 Aug 2007, 14:38 
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KDR_11k wrote:
I tend to merge my objects for UVing and separate them afterwards. A really useful key for separating is L: Select linked. Point at a vertex, hit L and the whole chunk of the mesh that it belongs to gets selected.

Thanks, KDR_11K.
Let me list the steps:
1. Model
2. UV-Map
3. Separating
4. Export as an Object (Is there a s3o exporter for Blender?)
5. Reboot to Windows
6. Import into UPspring
7. Make a hierarchy
8. Export as an s3o Object
9. Make unit scripts
10. Make animation scripts
11. Lua scripts if needed
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 Post subject:
PostPosted: 15 Aug 2007, 14:42 
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Joined: 25 Sep 2006, 12:56
Agon wrote:
5. Reboot to Windows
6. Import into UPspring


you can build upspring under linux
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 Post subject:
PostPosted: 15 Aug 2007, 16:33 
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Joined: 25 Jun 2006, 07:44
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You can also use Blender under Windows if you want to.

There's only an OBJ exporter AFAIK, the object origin will always be at the world origin for that exporter so use alt+G to move the objects to that and export them one by one.

Er, wait, actually it'll probably work better to leave them at their relative positions and just move the origins in Upspring.
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 Post subject:
PostPosted: 16 Aug 2007, 05:14 
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Joined: 16 Aug 2004, 03:36
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Blender? The hell? What is wrong with you?
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