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wings or blender?
blender 46%  46%  [ 13 ]
wings3d 54%  54%  [ 15 ]
Total votes : 28
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PostPosted: 04 Jul 2007, 03:48 
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but I am curious about a rough estimate of time. If it is worth my time I will learn it I can use wings and blender but if learning nurbs for this gundam hobby project is going to take more then a month I am not going to bother.


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PostPosted: 04 Jul 2007, 03:49 
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I've been using Rhino for more than 5 years... hard to switch over to an entirely different modelling philosophy.

edit: But only using NURBS since the start of this year. I doubt it'd make your work any faster Smoth as you are so proficient in using Wings already.


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PostPosted: 04 Jul 2007, 03:56 
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damnit. I was hoping for another way to speed up my modeling :\.


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PostPosted: 04 Jul 2007, 04:05 
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Huh? A good model takes 30 minutes, sometimes less, unless you are modelling damned humans..


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PostPosted: 04 Jul 2007, 04:16 
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snipa, it depends on what you consider "a good model"


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PostPosted: 04 Jul 2007, 04:20 
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Depends from person to person..

The standard usage for good is slightly above average...


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PostPosted: 04 Jul 2007, 04:29 
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not the level or work that I go for snipa, you should know that. So why would it take me a mere 30 minutes?


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PostPosted: 04 Jul 2007, 04:34 
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MMmmhhh...

Good points.. I was wrong in my judgement.

Perhaps you should stop being so modest.. Its an easy way to get mislead. You should say great models, I wouldn't blame you if you did.

Another good thing is that last part I included.. A gundam is more or less a mechanized human.. Maybe even harder to model..

I'm gone.. See ya, I need to focus more on this engineer, he who can build has more units to win with ^^


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PostPosted: 04 Jul 2007, 05:42 
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Each of the recent S44 models I've done recently have been a good days work.


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PostPosted: 04 Jul 2007, 07:34 
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Personally I don't mind Blender causing holes in my models. Sometimes I just want to throw away a whole part and redo it in another way.

BTW, hard (lowpoly) edges can be done with a modifier that got introduced in a recent version. I used it extensively on the KP Corruption and Lolimod models but it seems to me like exporting with normals just ends up with zero normals in the game so the model isn't lit. Good for Lolimod, bad for anything else.

EDT: A technique I started using since a discussion about tristrips was simply using double edges to do hard edges. Depending on the tristripping the result can end up using the same number of vertices in the graphics card as a split/hard edge while allowing LOD-algorithms to work better.


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PostPosted: 04 Jul 2007, 19:10 
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A whole day? On ONE model..?

wow...


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PostPosted: 04 Jul 2007, 19:41 
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On a full model, including the UV map, I spend about a day or two on one till I'm satisfied.


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PostPosted: 04 Jul 2007, 19:43 
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Image

This took me 2 days and I only had angled shots to work with at the time :P


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PostPosted: 04 Jul 2007, 19:48 
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Alright...

NOT EVEN 30 MINUTES! I started at 1:18 and its now 1:48! I spent 3 mins uploading pics... This is my 30 mins of work...

Image

Image

1298 tris...

From... This pic here

http://www.3-d-models.com/3d-model_files/p4.jpg

I'm sorry, but I do not think it should take ONE WHOLE DAY to model something like this.. Or anything else..

It felt very disrespectful doing this.. So, you don't need to chew me out..

I haven't tuned it or anything yet.. So, of course, its kinda high-polyed and ugly, still..

Edit: About the whole day part, human-like models do not count, my first (good) human took several days to do..

Edit: Rattle, I can understand about the uv maps, they may make my models take a day or two... I hate UV'ing...


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PostPosted: 04 Jul 2007, 20:01 
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Yes, but my models are better than that.


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PostPosted: 04 Jul 2007, 20:07 
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ok snipa, make this in 30 minutes:
Image
The unit is called dom tropen. If you can make this in 30 minutes I will be impressed but at the moment doing a rushed tank doesn't prove anything. Produce this model in 30 minutes and I will be impressed.


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PostPosted: 04 Jul 2007, 20:09 
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Ignore this statement, I have failed your challenge...


Last edited by Snipawolf on 04 Jul 2007, 21:11, edited 1 time in total.

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PostPosted: 04 Jul 2007, 20:10 
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no poly limit, go, I want to see how accurate it will be in 30 minutes.

btw, I expect to see it's bazooka and the back has to be correct. I give you 10 minutes to find source images(which are easy to find for this guy)


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PostPosted: 04 Jul 2007, 20:12 
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Alright I can try.. I shall impress myself if i can get the top half in 30 minutes...


Last edited by Snipawolf on 04 Jul 2007, 20:37, edited 1 time in total.

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PostPosted: 04 Jul 2007, 20:21 
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And then model a Daimler Armoured Car Mk2 (the Mk is important) in 30min

Image

:P


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