but I am curious about a rough estimate of time. If it is worth my time I will learn it I can use wings and blender but if learning nurbs for this gundam hobby project is going to take more then a month I am not going to bother.
Personally I don't mind Blender causing holes in my models. Sometimes I just want to throw away a whole part and redo it in another way.
BTW, hard (lowpoly) edges can be done with a modifier that got introduced in a recent version. I used it extensively on the KP Corruption and Lolimod models but it seems to me like exporting with normals just ends up with zero normals in the game so the model isn't lit. Good for Lolimod, bad for anything else.
EDT: A technique I started using since a discussion about tristrips was simply using double edges to do hard edges. Depending on the tristripping the result can end up using the same number of vertices in the graphics card as a split/hard edge while allowing LOD-algorithms to work better.
The unit is called dom tropen. If you can make this in 30 minutes I will be impressed but at the moment doing a rushed tank doesn't prove anything. Produce this model in 30 minutes and I will be impressed.
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