View topic - Mod and Map Dev programs - The best?



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PostPosted: 29 Mar 2007, 21:39 
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Joined: 25 Jan 2005, 19:23
I wanted to start a thread to list some good dev programs for Linux.

Once SM3 is done, the Gimp should work great for maps, but till then, has anyone tried MapConv under wine? And how about making a Python mapConv program?

About modding, Wings3D and Blender are fairly good modelers, but texturing and 3DOing might need some help. Anyone have some first-hand experiance at this?


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PostPosted: 29 Mar 2007, 22:29 

Joined: 17 Nov 2005, 00:52
Location: Canada
MapConv can be compiled in linux . The last time I checked, it even worked.
I haven't had much luck getting UpSpring to work in wine, but I only put in a
token effort.


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PostPosted: 01 Apr 2007, 16:54 
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Joined: 05 Jun 2005, 18:13
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There is no makefile, but all of upsprings dependencies are portable (FLTK 2.0 (i use svn versions), glew, devil, lib3ds, zlib).
There are probably quite some problems with compiler differences though, and FileSearch.cpp probably needs adjustments, but its almost portable for someone who knows C++..


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PostPosted: 01 Apr 2007, 17:27 
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Joined: 08 Oct 2006, 15:58
e: outdated, see the Mantis link below


Last edited by Kloot on 16 Dec 2007, 18:32, edited 1 time in total.

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PostPosted: 01 Apr 2007, 18:08 
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Nice

Fl_File_Chooser.H is in FLTK itself: fltk/compat/FL

For the file search stuff, it might be useful to look at springs FindFiles and remove the boost stuff out of it: rts/System/Platform/Linux/UnixFileSystemHandler.cpp ...

I uploaded it to spring svn: spring/tools/Upspring. So if you change anything you can make patches...


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PostPosted: 02 Apr 2007, 22:40 
Spring Developer

Joined: 08 Oct 2006, 15:58
e: outdated, screenshot


Last edited by Kloot on 16 Dec 2007, 18:34, edited 1 time in total.

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PostPosted: 03 Apr 2007, 21:57 
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Nice, can you post a patch for it?


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PostPosted: 06 Apr 2007, 01:37 
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Joined: 08 Oct 2006, 15:58
Linux-ported source is here, I've included a simple script to build it. See also the Mantis patch.


Last edited by Kloot on 16 Dec 2007, 18:37, edited 1 time in total.

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PostPosted: 08 Apr 2007, 18:19 
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Joined: 25 Sep 2006, 12:56
i've tried to compile this 1, but no luck :(

basically my problem is that my version of fltk library has different filenames
& i couldn't find an equivalent name of few files

i saw an empty directory in the prog to store the fltk libs, would you pls include your version of the library?


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PostPosted: 08 Apr 2007, 21:27 
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Joined: 08 Oct 2006, 15:58
UpSpring requires FLTK1 (I picked the most recent non-dev version, 1.1.7) as well as FLTK2, but if you download both and park their sources in the respective empty directories you shouldn't have a problem. Just move the libs (fltk*.a for FLTK1 and fltk2*.a for FLTK2) to /usr/local/lib/ or some other default location after compiling them, since my build-script isn't smart enough to look elsewhere.

(Also don't forget about lib3ds...)


Last edited by Kloot on 16 Dec 2007, 18:39, edited 1 time in total.

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PostPosted: 08 Apr 2007, 22:13 
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The problem is probably that Fl_Native_File_Chooser uses Win32 stuff in windows, but actually uses the regular fltk file chooser for linux. Maybe it's easier to adapt Fl_Native_File_Chooser to use fltk2 stuff, or change FileDialog.cpp to skip Fl_Native_File_Chooser completely on linux.


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PostPosted: 08 Apr 2007, 22:16 
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Joined: 08 Oct 2006, 15:58
Adapting the NFC would indeed probably be the best option, FLTK2 has a FileChooser header so I guess it's mostly just a matter of renaming stuff.


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PostPosted: 30 Nov 2008, 04:34 
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Joined: 30 Nov 2008, 04:31
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Ahm, could someone re-up the linux source for Upspring? :P


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